The way I see it, the frames are too long when you're coming down! Players think they are the shit with Momiji with her ridiculous air shenanigans! Yet, 2H+K all day! Now, tbf, no character other than Alpha can immediately ground himself/herself. (
)
Keep this in mind as I make this point: Stay out of the fucking air! (Alpha included). When done, you won't get hit by AAs or A2As. Lows are the least suspecting attacks to be used as such!
Alpha's 4K6K - nowhere near the top of the screen, but wait til she stops spinning and comes down naturally (sans the
input). 8KKKK - even higher, but if she comes down naturally.
The idea of safety when playing vertically is preposterous!
Chances of avoiding 2H+K from Alpha are much greater when all you have to do is hit 2H vs. three options you can get hit out of the air with (six in all).
I'll list Alpha's A2A and/or AAs:
2H+K ...
8K (KKK)
4K/6K
4K6K
P
BURST/RUSH
3K
2P
T/33T/66T
If you pick an aerial character, it can't be any more obvious you're gonna go airborne at some point! I understand the fascination of the air-game, but I don't since it's lost its luster. Even if I get beat, I rather lose to a grounded character than an aerial one or an aerial one playing grounded because that character knows the importance of staying grounded - regardless if they have a limited air set or no air set at all. Look at the VF characters! They have a superb ground/neutral game, This may be why people dislike them because they evoke a skill that is vastly overlooked.
Not a damn thing wrong with staying glued to the floor.