Chapstick
Well-Known Member
Nope, it is not possible in 5U.I don't think it's possible to do this "combo" in 5U. The 3rd P seems to relaunch now. But maybe I just haven't played Kasumi in a while
Nope, it is not possible in 5U.I don't think it's possible to do this "combo" in 5U. The 3rd P seems to relaunch now. But maybe I just haven't played Kasumi in a while
People, remember that Team NINJa are looking for their feedback for the series: so if you have comments on this first one or requests for the future, be sure to comment the video on you tube (or at the most their tweet, and later very likely even facebook post, about the tutorial)
They also know of this article and read the comments
For a beginner this would be already an "advanced" technique; on the opposite imo make more sense how first step to realize the basis of the inputs pressing (including the delay that is a not pressing of the ordinary buttons, rather than the addition of a new one).
This reminds me of pretty much every time I've ever tried to teach someone something and just coach them through the process. I'm glad they added a lot of trial and error to her attempts because it helps make it feel more realistic, like she worked to get there rather than them just editing the video for her failing like twice then finally getting it. It would've given people the idea that she got it so soon and almost didn't even work for it, then the newer people watching might expect to get it as soon as she did. This way it lets people know you might fail a lot at first but you will get it eventually, it's just a matter of time and practice
You're right. I tried both of them and the last hit doesn't connect.I don't think it's possible to do this "combo" in 5U. The 3rd P seems to relaunch now. But maybe I just haven't played Kasumi in a while
yaaaaay real tutorials. Cannot tell you how many times I've tried to look up some basic/fundamental tutorials, only for everything to be hyperadvanced guaranteed death combo cancel videos, which are USELESS.
This reminds me of pretty much every time I've ever tried to teach someone something and just coach them through the process. I'm glad they added a lot of trial and error to her attempts because it helps make it feel more realistic, like she worked to get there rather than them just editing the video for her failing like twice then finally getting it. It would've given people the idea that she got it so soon and almost didn't even work for it, then the newer people watching might expect to get it as soon as she did. This way it lets people know you might fail a lot at first but you will get it eventually, it's just a matter of time and practice
But I believe that Emperor Cow's tutorial released for DoA5 (not the single characters ones, but the first series about the mechanics of the game) are very good for learning basic/fundamentals. The difference is that they give for granted that you know how to play fighting games, while this from TN is even a step below (not that I'm saying it as a bad thing).
Honestly I'm thinking that they chosen purposefully Brenda if she really don't know how to play, or maybe they re-created on purpose fake errors: in both the cases you are right that they left the trial and error just for representing the work/efforts for learning the basis, so to increase a feeling of familiarity between the beginner watching the video and her & the process for achieving it. Well done!
yaaaaay real tutorials. Cannot tell you how many times I've tried to look up some basic/fundamental tutorials, only for everything to be hyperadvanced guaranteed death combo cancel videos, which are USELESS.
This goes for all fighting games tbh lolHonestly, teaching beginners how to delay and not mash is a great idea, not just for DOA, but for 3D fighters as a whole. Too many beginners just tend to mash their buttons, not knowing that some timing is involved.
My friend feels the same way. He dabbled in 3D fighters, but he mainly played SF and anime games. He did play Tekken, but was never really good at Tekken. So, I showed him DOA and he's getting better. Of course I still beat him, but he's learning the fundamentals of spacing, holding, delaying, etc. Now he just needs to work on CB, PB, and PL combos. LolTo be honest DOA is one of the more simple fighting games its a really good game to introduce someone to the 3D fighting world
Honestly I'm thinking that they chosen purposefully Brenda if she really don't know how to play, or maybe they re-created on purpose fake errors: in both the cases you are right that they left the trial and error just for representing the work/efforts for learning the basis, so to increase a feeling of familiarity between the beginner watching the video and her & the process for achieving it. Well done!
I mean across the board with fighting games, not just DOA.EmperorCow made a series for Vanilla. Things have changed for Ultimate but these all still apply.