You can't nerf something that requires two meters and rage to get that amount. It's a reward factor from Akuma. Take off the meter and rage and Akuma at max will only get 42%, he can only build meter if he buffers moves on the opponent or take hits from the opponent (Taking hits gives him more meter) so Akuma can possibly only achieve something like this in the 2nd or 3rd round. The only character who is getting the nerf bat is Shaheen because he can achieve half damage without the use of rage and has a loop setup that gives him free okizeme while being safe in the long run.
Oh...I forgot all about that meter XD. He's fine then, I know in SF he can achieve that damage, pardon what I said. As much as I don't really like Akuma, if damage is THAT easy to get, I may be using him myself. :-D
You'd think by now they would have found a better solution to simulate endless stages than these very jarring spinning backgrounds. @__@
Lol yeah, that's honestly why I like DOA more now, it gives you that data right there and it can be viewed in almost any mode. In tekken, you kinda have to "feel" what's unsafe and whatnot, that or you have to YouTube it since a few players have found the data already for us.It's frame data. This can apply to other characters. However Harada hides frame data to allow players to find them (which is pretty silly of him, it's why people who play the game casually are usually forced to not like the game and step away.)
Characters can respond differently, a few may even get a launcher against some of his moves likely. You don't really need a video to find out, however it does save a bit more time if there was an actual video since Harada hides things for no reason really.
I have a soft spot for these types of stages since one of my favorite stages "Hidden Retreat" has the same thing happening in it. Also Hidden Retreat has an amazing stage theme.
OMG, they are actually yodelling. XD