petopia
Active Member
Well guess what the same problems plagued scv that will be in scvi with garbage mechanics like run counters and reverse rage.True fact: I forgot about Noctis ever since SoulCalibur VI was announced.
Well guess what the same problems plagued scv that will be in scvi with garbage mechanics like run counters and reverse rage.True fact: I forgot about Noctis ever since SoulCalibur VI was announced.
Don’t double post :*Well guess what the same problems plagued scv that will be in scvi with garbage mechanics like run counters and reverse rage.
Maybe because since t6 they weren't fucking people over with $100 season passes with fetish dlc included.
To be fair, frame data is part of the nature routine of FGs. Tekken 7 is a legacy game yeah and I still like it and play it (Suzaku with Geese) but the developers need to keep up with the times and put it in there in training mode. People need to push this rather than fighting it. Doesn't matter if frame data is on a website. Put it in the game next time for those who don't look at those sites. Keep up with the time Namco.
(Even SFV:AE has it now) .
It's like Harada or Namco don't want newer players to succeed at the game.
That half assed frame data only shows the data on block. Like, they couldn't take the time to show start up frames so I can find frame traps...?
is frame data really for new/casual players? You could argue it's for transitioning competitive players, but new players won't understand frame details unless theres a proper in game tutorial that breaks down startup/active/recovery frames which no game does. They still have to go online and do some research.
Thoughts?
The title is pretty savage and misleading lol. I mean, "Why is VF more important than Tekken" is surely going to get Tekken players triggered. I think what he mentioned within the video is completely different than what the title suggested.
In regards to his point of his video, I still believe VF is an entirely different ball game in terms of depth (which I mean pretty deep), but Tekken can be pretty deep in it's own way. It's how one looks at them I guess.
But damn, that title is straight savagery lololol. I wouldn't be surprised if a Tekken player went into the video, hit pause on the first two seconds without even watching the video fully at all, hit dislike, and just closed the browser.
Thoughts?
VF will always be the best 3d fighting series. it shits all over Tekken, DOA, and Soul Calibur. Its a shame its deepness, high skill barrier and lack of flashy gimmicks is the reason its the least popular and most likely dead now. I'm going to miss having a pure 3d fighter with no shitty projectiles, shoehorned guest characters, super moves and other nonsense
VF will always be the best 3d fighting series. it shits all over Tekken, DOA, and Soul Calibur. Its a shame its deepness, high skill barrier and lack of flashy gimmicks is the reason its the least popular and most likely dead now. I'm going to miss having a pure 3d fighter with no shitty projectiles, shoehorned guest characters, super moves and other nonsense
Soo Noctis. Is a fluid character. He feels natural and not stiff like Akuma and Geese. Great movement, great range for poking and whiff punishing, extremely evasive, can easily get combo you to a wall.
Easter egg; he has some moves from Patroklos in Soul Calibur V and Cervantes win pose
grap3fruitman said:Does this game not have voice chat? I'm on PC if that makes a difference. I could never figure out how to talk to people online. I mashed buttons when this came out and couldn't figured out how to play so I put it down real quick. Played with Noctis for some reason (the only FF I've ever played was like a half hour of 6 on SNES) and he was kind of fun to projectile spam with but I just see myself putting this down again after a day since I can't make sense of this game.