Looking through the video again I wanted to take a look at the wall system.
You can see at 0:26:05 that Hayabusa hits Hayate with
, and Hayate is lined up back-to-wall. (
Link)
Hayate is shown about to contact the wall at 0:26:08. (
Link)
The next frame (0:26:09), it shows Hayate fall off the wall as if he was at an angle when hitting. A similar animation plays when you knock the opponent into a wall with their back at an angle to the wall in DOA2/DOA3 and (I think) DOA4. Typically this would cause half the wall damage. (
Link)
Let's assume that they have then removed the wall game as it stood in DOA2, DOA3, and DOA4 and it now just causes the half-wall-hit knockdown everytime. All other systems being the same,
this means that the wall hits would grant immediate access to the okizeme game, similar to a Slow-escaping player on Wall Crumple in DOA4. This would worry me if it's like this as it negates a lot of the meta wall game established in previous versions.
However, it should be noted that this half-hit knockdown could be caused by one of three things: (1) The trashcans Hayate was knocked into caused a half-hit state negating the wall itself, (2) The circular arena wasn't considered a 'flat spot' to get a wall hit, (3) Knockback after a certain distance causes the half-hit animation instead of the wall sit-down animation now.
Just things to consider, and am wondering what others think if these changes are universal in the system.