But if you get a counter 3K, it's a good tool to get out of the pressure and do a very damaging combo, because that in CH is +8 (if I remember well, but I think it's +12, I'll edit this when I verify)
I mean you're at +16 on CH after 3k with fastest SE. And there's no doubt you can set up some combos afterwards. But, previously with the wall slam, you didn't have to worry your opponent holding afterwards. Now you do.Which is never a good thing