I am home.
I digress on 1K2K because its two tracking lows within one string that stun on NH. No other character in the game has that so I don't think Ein should be allowed to have it.
I disagree, Ein is currently the only character that lacks any form of guaranteed damage, I think being unique in a positive way doesn't hurt as long as he's not breaking the game. In this case, there are multiple scenarios.I can't get behind 1k2k. He has so many options off that 1k, and I can't think of anyone with close to that many options on their low game.
Not even Brad has true strings like that and he's supposed to be heavier mix up than Ein.
If it goes to anyone it should be Hayate and it should be the version straight out of his PP string. 1kp is just 236p. 1k2k is the sweep, 1k6p+K will still exist and be just as interruptable as it is on NH and guard.
I really wanted these initially, but they seem superfluous at this point. Without the SDS they lose potency and really I don't see the point of having them other than for him to have them. 1P2KP not being held on reaction because there's actually another option would be nice in HLP, but outside of that I don't really think it's all that necessary, it's not a game changer.4p2kk and 4ppk. I'd like to see these come.
We'll definitely have to rewrite this though. Some of this stuff needs to go. Other things need some work but I really think we're almost there.
This is late, but Jann lee has this move.I digress on 1K2K because its two tracking lows within one string that stun on NH. No other character in the game has that so I don't think Ein should be allowed to have it.
This is late, but Jann lee has this move.