Here's some more suggestions I think Naotora should have:
☆Give her a running 66H+K command, derived from the last kick of her 6KKKKKKK and 6H+KKK. Would guard break and be a less risky alternative kick attack other than 66KK.
☆Merge her PP and 6PK into one string to create PP6PK with all the follow up option included.
☆Let her 9P be usable and transitional from a few attacks to give her more mix up potential, but only after certain punches like 6P~9P, and 4P~9P.
☆A 9P jump transition from Ii Family Creed.
☆Add a 4 BT option from 9P~K.
☆A 9H+K derived from the final jumping kick from her PPK, 6PKK/4KK, and KKKKK6K. Very slow and telegraphed as usual, but provides a much higher launch on counter hit and a decent raw launch on normal hit that only really guarantees 6PK4K/4K4K or 6PK2K/4K2K.
☆Maybe a 9P~8H+K command that gives her that telegraphed sitdown stun kick from 6KKKK8K? Would be essentially the same, but much slower.
☆A move extension from 2K, which adds the 4H+K as follow up, making it 2KK. Would be slow and linear but provides the same knockdown reward.
☆Give her a running 66H+K command, derived from the last kick of her 6KKKKKKK and 6H+KKK. Would guard break and be a less risky alternative kick attack other than 66KK.
☆Merge her PP and 6PK into one string to create PP6PK with all the follow up option included.
☆Let her 9P be usable and transitional from a few attacks to give her more mix up potential, but only after certain punches like 6P~9P, and 4P~9P.
☆A 9P jump transition from Ii Family Creed.
☆Add a 4 BT option from 9P~K.
☆A 9H+K derived from the final jumping kick from her PPK, 6PKK/4KK, and KKKKK6K. Very slow and telegraphed as usual, but provides a much higher launch on counter hit and a decent raw launch on normal hit that only really guarantees 6PK4K/4K4K or 6PK2K/4K2K.
☆Maybe a 9P~8H+K command that gives her that telegraphed sitdown stun kick from 6KKKK8K? Would be essentially the same, but much slower.
☆A move extension from 2K, which adds the 4H+K as follow up, making it 2KK. Would be slow and linear but provides the same knockdown reward.
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