But at the end of the days are Bass and Eliot still good characters in the rights hands.
With a huge pain in my heart I have to agree that Tina is definitely low tier. Team NINJA had a great character in her in vanilla with tons of useful shit that guaranteed good damage, but now that the guaranteed stuff is gone and they raised to life bar to 5000, she can't do much in competitive play.
Busa is mostly hurt by the new 4PK which I still don't understand. What's the point of thos two stupid kicks anyway¿
While 4PK is the biggest, Hayabusa actually has a LOT of game-changing nerfs going from vanilla to ultimate. He basically has 0 practical frame advantage now.With a huge pain in my heart I have to agree that Tina is definitely low tier. Team NINJA had a great character in her in vanilla with tons of useful shit that guaranteed good damage, but now that the guaranteed stuff is gone and they raised to life bar to 5000, she can't do much in competitive play.
Busa is mostly hurt by the new 4PK which I still don't understand. What's the point of thos two stupid kicks anyway¿
It's hard to take this list seriously when the current Alpha is not in her own tier at the bottom.
Kokoro, Helena, Tina, Lisa, Pai, Akira, Jacky, Ayane (these are on block) here are just a few off the top of my head, but they mostly are just +1 (Koko, Helena, Lisa, Pai) or +2 (Tina, Akira), I forget Jacky's :G (Rig gets +3 on block from his high kicks). Kasumi gets +4 if she goes into Hoshinpo from any of those unsafe string she can do and even (I guess) Lisa to her Carrera stance.To be fair, that's most characters right now. Who actually has frame advantage now? Pretty much just TKD users.
It doesn't matter if it's cooler (it's not). Before, the kick was positive on block, now it's throw punishable.
The new animation of Hayabusa's 4PK would be an odd guard break given that only the second hit could guard break. Personally, also, I liked the old animation better. But I should add it's not just an on-block thing. 4PK had a way better hitbox before in vanilla, both to be used in juggles, and as a crush.
And don't forget that 3H+K was also changed to this new double-strike move. For some reason a lot of people in vanilla seemed to think Ryu's 3H+K was the same as his 4PK. It wasn't. It didn't even share the same animation. Different animation, different hitbox, different guard properties. Totally different move. A useful one. Also nerfed for no good reason.
Furthermore, I know you were just trying to be concise, but that is a very over-simplified look at the Ryu v Momiji match-up.