Intelligent Alpha
Well-Known Member
Throw whiff setups? Now, it could just be you couldn't get them in time, but you came with strikes later and connected. How useful in this in an actual fight? (Not just with Tina).
ie: Kokoro vs. Bass:
Her vs. his (I presume that's all high). Disregarding Koko's hitstun/recovery time, wouldn't it be safer for her to low throw air since on a low hold, she would get punished (Normal vs. HiC damage from Bass). That's considered ducking as well - imo.
ie: Kokoro vs. Bass:
Her vs. his (I presume that's all high). Disregarding Koko's hitstun/recovery time, wouldn't it be safer for her to low throw air since on a low hold, she would get punished (Normal vs. HiC damage from Bass). That's considered ducking as well - imo.