Perfect Legend
Active Member
Understanding the Triangle system is a core aspect of any DOA players game.
Strikes > Throws
Throws > Holds
Holds > Strikes
Strikes are your basic High/Mid/Low attacks
Throws are either Standing or Crouching throws.
Holds are either High, Middle Punch, Middle Kick or Low. Punches and Kicks are divided into two different hit levels to provide more mind games when an opponent is in critical status to make it more difficult for the one on the defensive end of the critical state to escape.
When certain part of the triangle system beats their opposing part of the triangle the game rewards the character with a "Hi Counter" status which maximizes the damage and will amplify the properties of the Strike/Hold/Throw that was performed.
Then there are Throws with Hold properties which are called Offensive Holds or known by a lot as Catch Throws because they "catch" the attack.
Offense Holds act just like Throws as well as a hold, however you can beat a Offensive Hold with a Throw to get a Hi Counter Throw. And you can also hit someone out of a Offensive Hold if your strike is performed first.
Defensive Holds are the basic holds which are used to catch specific hit levels of attacks and the damage is amplified only when the hold is performed at the last possible frame of an attack.
Strikes > Throws
Throws > Holds
Holds > Strikes
Strikes are your basic High/Mid/Low attacks
Throws are either Standing or Crouching throws.
Holds are either High, Middle Punch, Middle Kick or Low. Punches and Kicks are divided into two different hit levels to provide more mind games when an opponent is in critical status to make it more difficult for the one on the defensive end of the critical state to escape.
When certain part of the triangle system beats their opposing part of the triangle the game rewards the character with a "Hi Counter" status which maximizes the damage and will amplify the properties of the Strike/Hold/Throw that was performed.
Then there are Throws with Hold properties which are called Offensive Holds or known by a lot as Catch Throws because they "catch" the attack.
Offense Holds act just like Throws as well as a hold, however you can beat a Offensive Hold with a Throw to get a Hi Counter Throw. And you can also hit someone out of a Offensive Hold if your strike is performed first.
Defensive Holds are the basic holds which are used to catch specific hit levels of attacks and the damage is amplified only when the hold is performed at the last possible frame of an attack.