People can and will be complacent to do the bare minimum, the majority focus always needs to be on offline play, not online play. If you make the majority focus on online play people will NEVER see a reason to travel because the majority of competitive players are not doing that. I'm not saying online tournaments shouldn't happen, they keep interest going and they draw in new blood which is good, but if you make a bigger deal out of online then offline, or even hold them to the same standard, you will end up bastardizing the values a fighting game community holds.
I'm just gonna highlight this section because it seems there is a bit of a misunderstanding.
I'm not saying that the majority focus should be on online play. I'm saying that upon the release of DOA5, at the START, when it is unknown how turnouts will result, attention toward offline and online play should be 50/50 in order to give all potential players a chance to compete and join the community. If, after the start, offline tournaments are drawing enough heads (~16-32+) to warrant an increased focus, then it should ABSOLUTELY be increased over online tournaments. Online play should serve to supplement the offline play, and not the other way around!
Keep in mind I also said that one thing that really SHOULD get a majority focus is offline gatherings. I'd say offline gatherings, and consistency with them, is even more important than both offline and online tournament efforts as regular gatherings across each region will serve as the foundation for building the competitive scene. Through offline gatherings, new players can familiarize themselves with fellow community members near them, get accustomed to seeing and playing the game at a competitive offline level, and gain interest in traveling to offline tournaments alongside those members they met at the gatherings. And this is one way the offline tournament scene can grow.
It all can be made to connect and work well, though. Take SF for instance ... that community is in the best position of any community to drop online play as something that doesn't matter and focus almost entirely on offline play, but what do they do? They have online tournaments where the winner gets their trip to an offline tournament paid for! Then you've got players like Wolfkrone who started as predominantly an online player, made the transition to offline play as opportunities presented themselves, and yet still plays a significant amount of matches online to keep his experience up. I believe Latif, who eliminated Daigo and got 2nd at EVO, also plays a lot online. So it's not like people can't make the transition between the two ends of the spectrum.
Point being, instead of trying to treat things like a pseudo-Arcade Era where the only real opportunity to play the game competitively is at offline events, it's better to make good use of every resource available. To take a hint from the SF community, there could easily be online DOA tournaments where the winner is rewarded FREE (tournament and venue) entry to an upcoming offline tournament ... and if the winner can't attend, then the reward goes to the 2nd place player (if he/she attends the tournament). This will certainly help to boost offline turnouts by putting offline tournaments on the map for online players who may not keep up with everything on the forums, and by rewarding competitive players not with straight money or MS points (etc.) that they'll do whatever with, but with a free ticket to where we want to encourage players to go for the growth of the community.
And as for your thoughts on me wanting to see a gigantic online fighting game league ... I would like to see the game flourish in any way, shape, or form, be it offline, online, or both. As far as DOA5 is concerned, I am not sure at this time how involved I will be with the running of events. I am currently focusing on school and getting set along a solid career, so my time for gaming, and anything involving gaming, is naturally limited. Whether or not I personally run any online events is TBD. Would I complain if others step up and run online events themselves? No. And as long as the online events are well run and organized, I will support those efforts just as much as I would efforts for offline events. I see good on both sides. I acknowledge that online has its flaws, but I also acknowledge that not everyone has the resources to travel to a mass number of offline events.
There plain and simply has to be a balance struck between the two. Going to the extreme in either direction (all offline, or all online) is not the way to go. And, IMO, the one good way to find that balance is to keep open-minded, try pretty much EVERYTHING, see what works and what doesn't, and shift things accordingly. You can't try to force things one way all the time. Instead, it's usually best to just take what you're given, adapt, and build using what you have.