Game Over
Well-Known Member
Speaking from personal experience, only ... If DOA4 did not have a competitive online scene, then I VERY LIKELY would not have found my way to DOACentral, and would not have found out about the competitive DOA community in the first place! It was by way of guys like Hajin and XDest (and maybe Awesmic, I forget exactly when I first played Awesmic), that I found out about the DOA community and DOACentral, then, by way of DOAC, online tournaments, offline tournaments, etc. I first bought DOA4 because I liked DOA2:Hardcore, and liked that I could play this game against people online (note, I never owned an Xbox, so I entirely missed DOA3 and DOA2U). Competitive tournament play never even occurred to me until I encountered competitive players online. I also was not aware of competitive communities for other fighting games either, until I began looking them up after finding out about DOAC.
Now, I can't say that the experience for others is the same as mine, but I can say that for me, at least, the online efforts of competitive players lead to me joining the DOA community.
I will agree that whatever is done online has to be structured in a way as to connect online with offline play, and not split the two and cause unnecessary drama, but it seems that the value of online play to the community is a point where we will just agree to disagree. You see it as an enabler for certain online players to maintain a corrupt mentality, and I see it as a resource to utilize in drawing and developing new players. I suppose this is one place where the good has to be taken with a bit of the bad. As long as the community overall is smart about the planning and implementation of various online efforts, IMO, the good can EASILY outweigh the bad.
And let's face it ... EVERY online competitive game (not just fighting) has "certain people" online who are hot garbage, but think they are GDLK. They are simply the trolls of the online world and exist pretty much everywhere there is online multiplayer. These are not our audience. Very likely, these same people, if there was no online play, would not even bother playing the game outside of getting some laughs with local friends at random times.
Now, I can't say that the experience for others is the same as mine, but I can say that for me, at least, the online efforts of competitive players lead to me joining the DOA community.
I will agree that whatever is done online has to be structured in a way as to connect online with offline play, and not split the two and cause unnecessary drama, but it seems that the value of online play to the community is a point where we will just agree to disagree. You see it as an enabler for certain online players to maintain a corrupt mentality, and I see it as a resource to utilize in drawing and developing new players. I suppose this is one place where the good has to be taken with a bit of the bad. As long as the community overall is smart about the planning and implementation of various online efforts, IMO, the good can EASILY outweigh the bad.
And let's face it ... EVERY online competitive game (not just fighting) has "certain people" online who are hot garbage, but think they are GDLK. They are simply the trolls of the online world and exist pretty much everywhere there is online multiplayer. These are not our audience. Very likely, these same people, if there was no online play, would not even bother playing the game outside of getting some laughs with local friends at random times.