So I've been toying with something lately to try and see if I can get Bass' BT game a bit more viable.
I noticed that on an opponent who is in critical, Bass' will stun longer than if on NH or on an opponent who is not in critical. If the stun is not stagger escaped then he can do BT which causes sit-down into for any counter hit or hit in critical.
I find this an interesting tool but needs more practice. As of right now, the theory is (1) You're using a high in critical which for Bass doesn't generally happen, (2) You can back-dash away if the opponent low held the , (3) If the opponent is stagger escaping the stun you can do BT for +21 frame throw (free launcher) or risk doing a grizzly, (4) If the opponent starts trying to hold the BT then you can get the same BT , and (5) if the opponent starts attacking out of the stun to beat the throw you could either BT or BT to launch or sit-down > launch.
In (5)'s case, BT is probably the better option in most cases.
Thoughts?
I noticed that on an opponent who is in critical, Bass' will stun longer than if on NH or on an opponent who is not in critical. If the stun is not stagger escaped then he can do BT which causes sit-down into for any counter hit or hit in critical.
I find this an interesting tool but needs more practice. As of right now, the theory is (1) You're using a high in critical which for Bass doesn't generally happen, (2) You can back-dash away if the opponent low held the , (3) If the opponent is stagger escaping the stun you can do BT for +21 frame throw (free launcher) or risk doing a grizzly, (4) If the opponent starts trying to hold the BT then you can get the same BT , and (5) if the opponent starts attacking out of the stun to beat the throw you could either BT or BT to launch or sit-down > launch.
In (5)'s case, BT is probably the better option in most cases.
Thoughts?