Chaos
Well-Known Member
Hitomi
Hitomi is a monster when it comes to whiff punishment, spacing and deadly mix ups. Thanks to TN the current patch had significantly increase her output damage which made The karate warrior more vicious than ever before and of course, we can't forget that they gave the magnificent Hasai (33T) and Goka (33T) a wonderful damage boost. However, she is one of the weakest characters in game because she barely have any real guaranteed sit down stuns and force to play the DOA4 stun game, not to mention lack of frame avantage on block is her biggest weakness. Well, technically you can get your opponent in a unholdable situation from using and but unfortunately 8K can be slow escaped and :K/SS K can be so inconsistent sometimes. Also, most characters can easily shut her down just by interrupting ANY attacks she throws out. It doesn't help that Hitomi can't really slow down certain characters like Kasumi, Jannlee, Ayane, Helena, Zack and especially Leifang since they have superior crushing moves. Although that doesn't mean it's impossible to win with her in a tournament, only if the player know how to use her correctly and can maintain good offensive pressure. In other words, Hitomi isn't garbage.
Now don't get me wrong, she's a very strong character who could give players a difficult time. It just that some of her tools doesn't have enough guaranteed set ups compare to other DOA characters. Plus comes out too slow and it's easy for people to see it coming.
So I decided to create a thread about what she needs and what could possibly make her a balance character. Anyway, what do you think? I think Hitomi need:
-frame advantage
- more guaranteed tools
- major frame advantage from her punch parry
-a few guard break attacks without charging
-viable tools