Only on Capcom games and DOA5. Let's not propagate this myth any further shall we.Japan's fighting games are done on 360 due to the 1 frame delay on the PS3. Yes, even Street Fighter.
None because both of them suck. I rather choose the Vita if it turns out as good as the console versions.
The PS3 version is no different & the 1 input delay is not as bad as everybody claim & it doesn't exist when Im playing Tekken. Therefore, the PS3 version is a blast to play, just don't let the dumbass PS3/360 fanboys brainwash you lol.I would rather prefer DOA5 to be played on the 360 for IPL. The series has been a staple on the Xbox since DOA3. I'm too used to using the 360 controller to switch over to the DualShock. If the PS3 is going to be used, I might just try to invest in a converter and a wired 360 controller. The DualShock just doesn't fit my finger layout. Not only that, but I just can't afford a PS3 and another copy of DOA5. I'm not sure how the transition is from the 360 to PS3 for DOA5 since I've never touched the final version of DOA5 on the PS3.
Can you break throws on reaction? This stuff matters when you're playing a Tina player or if you're trying to break a normal throw in general. No one is saying the PS3 version isn't fun, it's dope that DOA is on both consoles now. The community needed that shit. The community needs IPL also and we're very fortunate to have our game picked up them. What the community DOESN'T need is for our game to be played on a system that can't hold it's own on the speed it's SUPPOSED to be played on, especially if it's going to be played at high level. That 1 frame of difference matters. Matches/Sets/Rounds all have the potential to be decided on that 1 frame of quickness. Seriously, who wants to get befuddled by sum BS like that? This is a game of reading, reaction, speed, timing, and precision. And I need all that shit flow together to play the best game I can.The PS3 version is no different & the 1 input delay is not as bad as everybody claim & it doesn't exist when Im playing Tekken. Therefore, the PS3 version is a blast to play, just don't let the dumbass PS3/360 fanboys brainwash you lol.
There were a lot of complaints at NEC about having to play on PS3, actually. I actually can't play my main on the PS3 pad at all. If it does go that route, I'd need to buy a third party controller with a better dpad.
Thats strange, I can play as Ryu just fine the PS3. btw the PS3 & 360 D-pad is horrible sometimes & I think Tekken response better than DOA5 when it comes to using the PS3's default controller imo.There were a lot of complaints at NEC about having to play on PS3, actually. I actually can't play my main on the PS3 pad at all. If it does go that route, I'd need to buy a third party controller with a better dpad.
Too many xbox fanboyz! LOL me, Kratos & Sweet Tooth is going to destroy you all!!I tried playing Kokoro on the PS3 pad and just couldn't do it... If you rely on lots of diagonal inputs and aren't used to the controller you're screwed
X360 = less input lag than PS3, so, X360.
I tried playing Kokoro on the PS3 pad and just couldn't do it... If you rely on lots of diagonal inputs and aren't used to the controller you're screwed
Can you break throws on reaction? This stuff matters when you're playing a Tina player or if you're trying to break a normal throw in general. No one is saying the PS3 version isn't fun, it's dope that DOA is on both consoles now. The community needed that shit. The community needs IPL also and we're very fortunate to have our game picked up them. What the community DOESN'T need is for our game to be played on a system that can't hold it's own on the speed it's SUPPOSED to be played on, especially if it's going to be played at high level. That 1 frame of difference matters. Matches/Sets/Rounds all have the potential to be decided on that 1 frame of quickness. Seriously, who wants to get befuddled by sum BS like that? This is a game of reading, reaction, speed, timing, and precision. And I need all that shit flow together to play the best game I can.
Take a look at the numbers Dr. Dogg. The community is speaking and these numbers are leaning towards one side. For our community to play iPL DOA on PS3 is like saying the Tekken community will start having all of their majors on the 360! That is not going to fly with them and this obviously doesn't fly with us.
But hey, if the PS3 version is what is chosen at the end of the day then so be it. This topic let's everyone (Team Ninja and IGN included) know that our community has a voice and we're going to speak it.
We trippy mane.
Wow lol and I thought it was just me whenever I did anything involving 11 / 33 / 7 directional input. Never thought it was a legit issue with the controller.
Same here, now you see the strange thing about DOA5's buffer system, most of the time I can execute & full circle 360 motion attacks but unfortunately, it won't respond correctlyEvo uses the PS3 for all games and it's considered one of the premiere fighting game tournaments in the world. If DOA5 was to be included in Evo, it would be played on PS3.
Also, 1-frame of input delay in DOA does not have a significant impact on the game, even at the highest level of play. Compared to Tekken, SF and other games, 1-frame in DOA doesn't really change much. You can't break throws on reaction? 80% of the throws in the game can't be broken at all, and under most circumstances, you should be buffering a throw break any time a neutral throw may be used.
Don't get me wrong, 1-frame input delay is a valid concern, but that's not the issue here. The issue is that some people are accustomed to the 360 controller and do not want to have to invest in a converter or learn to adjust to the Dual Shock 3. Not everyone in the DOA community has this problem, myself included.
Again, the system of choice for DOA has not been decided. In the end, it may not even be up for discussion (just like it's not up for discussion at Evo), but I am listening.
It's not a legit issue with the controller. There's nothing wrong with the Dual Shock 3, it's just that people are accustomed to the 360 d-pad and the two controllers feel and respond very differently. For instance, I can play DOA on pad or stick with zero issues when it comes to the PS3, but I can barely execute a simple forward dash on the 360 pad.