I'm going to have to agree with you. Most of the time it just seems like unnecessary nit-picking at this point. You can argue technical logic up and down this forum, but I've never had any sort of clash with the VF cast in comparison with the DOA line-up. Yeah their motions are slightly different when they do stuff, but honestly that fades over time, at least for me it did. I have no issues playing against VF characters any more than I do with DOA fighters, so there's no advantage to using a VF fighter. Quite honestly, on many occasions, I have to work much harder for a victory with Sarah than people do with using DOA fighters considering that I often get smacked with less hits but for huge damage. An example was me spending 20 seconds working in some pressure on Ayane, and then all she had to do was one grab or launch me into the air to catch right back up or get ahead of me. People can argue that it's like that with any character and whatnot, but it takes less effort to work with most DOA fighters than it does with the VF cast. If there's any kind of advantage here, it's the value of learning complexity in fighting game inputs instead of mashing punch, punch, punch, punch, kick all of the time (not implying this to all DOA fighters here). To me that's really boring, which is why I love cancelling and pressuring with Sarah so much. It's much more rewarding personally.
I do see a lot of people saying that the VF cast are cheap and unfair, and to me that just sounds like an incapability to adapt to fighting them. Not even 3 or 4 days ago I didn't know how to even fight against Akira because he hardly shows up online, but yesterday (the last time we fought since a few days ago) I was in an intense match with a really aggressive and rather good Akira player and we both won the same amount of matches over the course of those few days. So I was able to adapt to fighting him pretty well then, albeit there are different Akira players out there who fight differently. I've been playing fighters like Helena, Christie and Kasumi for much longer, and I still have a really hard time fighting against them. Yes, different players bring different fighting approaches to their combat tactics, but I've fought all kinds of Helenas, Kasumis and Christies and still can't handle them all that well. Among the few Akiras I've faced in the past, the player recently was the best one I have fought so far. Good mix-ups, sidesteps at right times, grabs when I'm not cautious enough, etc. I think the rest can speak for itself.
While my main is Sarah and I use her about 90-95% of the time I play this game, there are times when I switch to my secondaries (Hitomi and Momiji, which mine are still decent-good at best honestly) and I end up having a much easier time fighting the DOA cast, and even end up winning with them a lot.
Lastly, I've noticed that someone mentioning that the VF's movements are distracting when fighting them. That just depends on the person, but at first when I got this game, I did think it was noticeable too, but not even that long into the game they felt more natural to me than the DOA cast; at the time I wasn't even using Sarah or any of the other VF characters. Besides a few characters, a lot of the DOA fighter's movements feel really exaggeratedly fast to me. Not fast in a sense that I can't handle it, but fast in that it feels like they are moving faster than they actually are. Could be just me, but to stress again, I don't have a problem visually with the two rosters together when it comes to movement and I honestly don't see why this is an issue, lol.
Well, I've said what I wanted to say.Anyone is free to dissent my thoughts if they want to.
Intelligent feedback, It's is quite refreshing to see your post. It has become a sort of stigma and plague here since a few of the people here try to determine on what's genuine and real in a character's style and how they visually appeared in the game in gameplay.
In fact, if you want to get technical, the VF characters are likely one of the most realistic characters due to the fact that they have actual moves based off the inherited fighting style (Tetsuzanko -- Iron Leaning Mountain etc.). The thing is, they are looking at it in a DOA perspective since Team NINJA converted some of their staple moves into juggles that likely wouldn't seem possible, but that is because they don't have actual staple juggling moves of that particular height, so Team NINJA made some for them. It's no surprise when you have people in here that majority of their fighting game time is within DOA so they believed the VF characters have some sort of invisible advantage when clearly it's nowhere near that case. I love debates like these because they have no way of backing it up since most of it is just a personal opinion and not an actual fact.
I mean, really. You have Zack going into a Blanka ball, Helena doing a downwards multiple slaps that has floating properties while you have people here determining on what's visually true to motion and realism lol. Case being, keep using Sarah to your heart's content Calintz. I treat her the same as a DOA character. No difference to me since it's still a DOA model type and bone movement.
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