Message to all players. Look I know its cool to find some new tech (or old) and post it on youtube but please do not post it talking about things should be removed without doing your homework first.
From what I understand someone has posted a video of Jann Lee's H+K into 1p. This player says...
"Not To Jann Lee hate I just picked this because it was the simplest one to do.*Now this is just one example that something so easy can be abused, once the player gets hit by first kick they cannot counter at all. To me this is overpowered that one move can take away 40-60 % of your health bar. Now this set up should not be taken away but after the sit-down stun that starts the combo you should only be guaranteed only one hit and able to counter the third move. So during H+K,1PK,6P+K you should be able to counter the k in 1PK. I hope you guys at Team Ninja agree and thanks for the game."
Now let me break this down. You can SE after H+K to the point where 1p is not a counter hit making the kick or punch follow up blockable. Next when you SE after H+K 1p hits you on normal hit. Putting Jann Lee at -9. I know some of you may not like blocking but if he follows up thinking he is getting a free kick he is left at -11 after you block it. Punish the Jann Lee player please -_-.
He also stated you cannot hold the kick after 1p in that stun. That is not true you can hold it. Go into practice mode and test it yourself.
Countering it is not needed. If you find something and need help understanding it or finding a way around it please ask for help.
Thank you.
From what I understand someone has posted a video of Jann Lee's H+K into 1p. This player says...
"Not To Jann Lee hate I just picked this because it was the simplest one to do.*Now this is just one example that something so easy can be abused, once the player gets hit by first kick they cannot counter at all. To me this is overpowered that one move can take away 40-60 % of your health bar. Now this set up should not be taken away but after the sit-down stun that starts the combo you should only be guaranteed only one hit and able to counter the third move. So during H+K,1PK,6P+K you should be able to counter the k in 1PK. I hope you guys at Team Ninja agree and thanks for the game."
Now let me break this down. You can SE after H+K to the point where 1p is not a counter hit making the kick or punch follow up blockable. Next when you SE after H+K 1p hits you on normal hit. Putting Jann Lee at -9. I know some of you may not like blocking but if he follows up thinking he is getting a free kick he is left at -11 after you block it. Punish the Jann Lee player please -_-.
He also stated you cannot hold the kick after 1p in that stun. That is not true you can hold it. Go into practice mode and test it yourself.
Countering it is not needed. If you find something and need help understanding it or finding a way around it please ask for help.
Thank you.