Played a bit more. The only thing guaranteed from leap frog throw (
) is a booty bump that barely stuns, and a single jab (they can hold after the first jab). From
, you can only get a jab or
(helicoptero). I actually wish the
didnt knock down but did a heavy stun or something instead, because then you could try some Carrera shenanigans. If the opponent doesn't tech, you can get a free slide after knockdown but thats it. -_-
is six frames just like these throws, and it does guaranteed damage, with the possibility of high counter throw damage, so yeah -_-
edit: i forgot about walls. Irish whip throw does 80 damage by walls, making it much better. It gets you out of corners too, so what exactly is the point of leap frog throw now?
I could've sworn in one of those early Lisa vids, she could leap frog into booty bump then launcher, but they must've nerfed that shit or i'm missing something, because it doesnt work. What happened to booty bump limbo stun?
Also, booty bump doesn't cause wall splat either, so that sucks. -_-
The move is still good, as it's 12 frames and has excellent range, but be mindful that it's also mid punch like your launcher, so people might "accidentally" hold it while fishing for your BT launcher.
I feel Carrera could be a lot more useful if you could use it after tracking
and
.
After landing a
, you get a free helicoptero.
Anybody find anything good for the new low OH combo? The only thing i could get is
, air throw, for only 15 points more damage. The range on this move is ridic tho, so that's good.
Anyone have any tips for stun game? I would LOVE to use her CB, and i think it's dumb as shit that it's unusable in BT, considering she TURNS HER BACK before using it. I start stun game from sidestep P, and the usual counter hit
, but the only thing i've been mixing up with is jabs,
, and
, anything else seems too slow. I can only land CB on the FIFTH hit, so yeah, any tips would be welcome here, because this sucks.
edit: went to training,
is a good tool to get CB. After landing sidestep P, you can
, then CB on fourth hit! Of course, none of this is guaranteed, but that's where player ingenuity comes in. On normal hit,
causes stun, and you can follow up with another, before landing that CB. Mix up with
, but it does leave you in BT.
edit edit: went to training, set computer to fastest holds; okay, how the fuck do you even play the stun game in this game, because it seems the stun threshold is reset after each counter? I can't get any momentum with this chick on this setting. So much for the CB thing. . .
She's all gimmicks, but they're all better gimmicks than in DOA4. Her sit down stun is so good and it guarantees a launcher. Haven't had too much time with her.
Meh, her sitdown blows imo. It's 31 frames, -3 on block and leaves you BT on block too, with no option to stand facing towards, and only causes sitdown on counter or hi counter, so it's usefulness is diminished imo. The only other way to land it is in
string, but good luck landing that, it's so easy to counter even when hit by the string.
I wish
caused sitdown instead, but now it knocks down even on normal, so what's the point of the once again useless follow up strings; they are WAY too slow to not be avoided or countered.
Trying to understand this character makes my head hurt, i don't even know what the devs were thinking when they were coming up with some of these "tools".