Buncha random notes:
Lisa can sidestep in BT!
Apparently, it doesn't work with the button command, and it only works reliably with 88, not 22. Seems like a glitch to me, albeit a functional one. It isn't a "true" sidestep, i think what happens is that you cancel the freerun into a sidestep, so there is probably an extra frame or two in there, but it still works. Because of that, it is not reliable to use after a blocked transition into BT, though if spaced correctly, you can use it after a blocked 9k to evade fastest mids, but not highs.
In other words, don't use this shit up close, use it while BT at mid and far range. You can use BT forward dash, then sidestep, to bait people
qcf OH is better to use from BT than the jumping one, because unlike the lame 40 frame jumping OH, it tracks. So if you absolutely need an OH from BT, use the qcf since it's twice the speed.
Here's something lame: Lisa's Booty Bump counts as a mid punch AND mid kick
Le sigh.
Lisa's backdash from BT is VERY good, in fact, if spaced correctly, you can evade fast highs and mids from your unsafe blocked transitions to BT. You can also do a consecutive backdash right after it, creating more space. A good way to bait people is to use a transition into BT, backdash, then follow up with an attack or throw.
Unlisted transitions into BT:
PP4
PPP4
Carrera P4
Carrera P can also be chained into splash and splash feint.
Landing a blocked splash gives +17, but apparently the only thing that is guaranteed to land is anything 15 and less. Technically, you SHOULD be able to land a knee launcher, but it doesn't work if the opponent just holds block; however if they try to counter the knee, the knee will land
Carrera P and PPP string have interesting properties. First off, the second and third punch of PPP tracks, which is nice. Secondly, you can cancel the recovery of Carrera P and the third punch of PPP into a crazy ass backdash with better range than the BT backdash! It's almost like Sarah's backstep, and can be chained into another backdash for even more distance.
It creates enough space so you can run again and try another mixup with carrera, though you have to input the run manually.