Frame Data: DOA2HC: Tina

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  • This page is the frame data for Tina in DEAD OR ALIVE 2: HARD・CORE on the PlayStation 2 for the Japanese region.

    A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold.
    A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 11(2)13 10 1 1 H.P
    :3::P: M 17(3)25 20 -2 -10 M.P
    :2::P: L 14(2)15 5 0 -5 L.P
    :K: H 12(2)25 30 Cr -9 H.K 1.0 (≥CH)
    :3::K: M 15(2)27 25 Cr -10 M.K 1.0 (≥CH)
    :2::K: L 16(2)27 12 -8 -11 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    BT :P: H 12(2)27 13 0 -3 H.P
    BT :P::P: (HH) 8(2)14 13 -2 -1 H.P
    BT :P::K: (HH) 12(2)25 30 Cr -11 H.K 1.0 (≥CH)
    BT :P::P::P: (HH)H 18(2)26 22 Cr -14 H.P
    BT :P::P::K: (HH)M 16(2)27 25 Cr -9 M.K 1.0 (≥CH)
    BT :P::P::P::K: (HH)HM 16(3)29 30 KND -19 M.K 1.0
    BT :2::P: M 15(2)21 15 1 -8 M.P
    BT :2_::P: L 13(2)20 10 0 -8 L.P
    BT :K: H 14(2)27 30 KND -12 H.K 2.5
    BT :2::K: M 15(3)28 28 Cr -14 M.K 2.5 (≥CH)
    BT :2_::K: L 18(3)26 15 -8 -11 L.K
    BT :2_::K::K: L 26(3)33 25 -3 -18 L.K
    BT :2_::K::K::K: L 36(3)36 28 Cr -21 L.K
    BT :F+K: H 19(4)25 38 KND -10 H.K 2.5
    BT :P+K: M 33(7)29/29 35 KND -3 M.P* 1

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    F. Jump :P: M 10(4)21 15 Cr -6 J.M.P
    F. Jump :K: M 10(4)26 35 KND -49 M.K* 2.0
    F. Land :P: M 18(2)39 25 -10 -21 M.P 1.0 (≥CH)
    F. Land :K: M 15(2)29 30 KND -12 M.K 1.0
    N. Jump :P: M 10(4)21 15 Cr -6 J.M.P
    N. Jump :K: M 10(4)26 30 KND -12 M.K* 1.0
    N. Land :P: M 18(2)39 25 -10 -21 M.P 1.0 (≥CH)
    N. Land :K: M 15(2)29 30 KND -12 M.K 1.0
    B. Land :P: M 18(2)39 25 -10 -21 M.P 1.0 (≥CH)
    B. Land :K: L 25(2)48 25 KND -31 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    FUFT :K: M 36(4)20 20 Cr -6 M.K
    FUFT :2_::K: L 35(4)24 20 Cr -7 L.K
    FDFT :K: M 34(4)18 20 Cr -6 M.K
    FDFT :2_::K: L 33(4)22 20 Cr -7 L.K
    FUHT :K: M 34(4)18 20 Cr -6 M.K
    FUHT :2_::K: L 33(4)22 20 Cr -7 L.K
    FDHT :K: M 32(4)18 20 Cr -6 M.K
    FDHT :2_::K: L 31(4)22 20 Cr -7 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 11(2)13 10 1 1 H.P
    :P::P: (HH) 8(2)14 13 -2 -1 H.P
    :P::K: (HH) 12(2)25 30 Cr -11 H.K 1.0 (≥CH)
    :P::P::P: (HH)H 18(2)26 22 Cr -14 H.P
    :P::P::K: (HH)M 16(2)27 25 Cr -9 M.K 1.0 (≥CH)
    :P::P::P::K: (HH)HM 16(3)29 30 KND -19 M.K 1.0
    :7::P: M 29(3)19 25 Cr -6 M.P 1.0 (≥CH)
    :8::P: M 18(2)22 28 7 -7 M.P 1.0 (≥CH)
    :9::P: H 15(2)26 22 Cr -14 H.P
    :9::P::K: HM 16(3)29 30 KND -19 M.K 1.0
    :4::P: M 18(2)39 25 -10 -21 M.P 1.0 (≥CH)
    :1::P: L 15(2)25 18 -7 -10 L.P
    :6::P: M 12(2)24 18 -5 -7 M.P
    :6::P::P: (MM) 15(2)26 20 -14 -14 M.P
    :6::P::P::P: (MM)M 28(3)26 30 KND -14 M.P 1.0
    :6::P::P::K: (MM)M 16(2)29 25 KND -21 M.K 1.0
    :6::P::P::2::P: (MM)L 19(2)25 18 -7 -10 L.P
    :6::P::P::2::K: (MM)L 26(2)48 22 KND -31 L.K
    :6::6::P: M 17(3)24 25 -13 -14 M.P
    :6::6::P::P: MM 17(3)26 20 -5 -12 M.P
    :6::6::P::P::K: MMM 22(3)49 31 KND -22 M.K* 2.0
    :6::6::P+K: M 26(11)45 50 KND -24 M.PK* 3.5
    :3_::P: M 12(2)27 22 -7 -7 M.P
    :3_::P::P: (MM) 19(2)39 25 -10 -21 M.P 1.0 (≥CH)
    :3::3::P: M 21(3)23 25 LNC -9 M.P
    :236::P: M 27(3)26 30 KND -14 M.P 1.0
    :K: H 12(2)25 30 Cr -9 H.K 1.0 (≥CH)
    :K::K: HH 23(3)20 30 KND -12 H.K 2.0
    :3::K: M 15(2)27 25 Cr -10 M.K 1.0 (≥CH)
    :3::K::K: MM 24(2)27 25 Cr -11 M.K 1.0 (≥CH)
    :9::K: H 18(2)25 26 Cr -8 H.K
    :7::K: H 21(6)40 45 KND -16 H.K* 1.0
    :8::K: M 28(2)46 40 KND -18 M.K* 2.0
    :6::6::K: M 20(20)23 38 KND -6 M.K 2.0
    :6::K: M 15(2)29 30 KND -12 M.K 1.0
    :6::K::P: MM 25(3)39 25 -10 -20 M.P 1.0 (≥CH)
    :2::K: L 16(2)27 12 -8 -11 L.K
    :2_::K::K: LL 26(3)33 25 -3 -18 L.K
    :2_::K::K::K: LLL 36(3)36 28 Cr -21 L.K
    :3::3::K: M 18(2)26 28 Cr -10 M.K 1.0
    :F+K: H 14(2)25 32 LNC -9 H.K 1.0
    :4::6::P: M 19(5)26 40 KND -13 M.P 2.5
    :P+K: H 14(4)28 34 KND -13 H.P 1.5
    :6::P+K: M 19(4)42 35 KND -16 M.P* 3.5
    :4::K: M 14(2)22 24 Cr -7 M.K 1.0 (≥CH) BT
    :6::F+K: M 19(5)35 30 KND -12 M.K 1.0
    :2::F+P: L 25(2)48 25 KND -31 L.K
    :4::P+K: M 38(7)29 35 KND -3 M.P* 1.0
    :1::K: L 24(3)36 28 Cr -21 L.K
    New move added in HARDCORE not present in earlier versions of DOA2.

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :F+P: THROW H 4(2)22 45
    :6::F+P: THROW H 5(2)26 43
    :6::F+P::5::2::F+P: COMBO 50
    OBTW :6::F+P: THROW H 5(2)26 55+25
    OBTW :2_::6::4::F+P: THROW H 6(2)30 55+25
    First appears in DOA2: HARD CORE.
    :4::F+P: THROW H 5(2)26 48
    Jump :F+P: THROW H 5(2)26 48
    :6::6::F+P: THROW H 5(2)26 0 10/15 OBT
    :4::6::F+P: CATCH H 17(3)35 35
    :4::6::F+P::5::426::F+P: COMBO 45 5.0
    FDHT :F+P: CATCH H 17(3)35 35
    FDHT :F+P::5::426::F+P: COMBO 45 5.0
    :6::4::T: THROW H 6(2)30 50
    :6::4::T::5::2::T: COMBO 20
    :6::4::T::5::2::T::5::2::8::T: COMBO 35
    :426::T: THROW H 6(2)30 68
    :2_::6::4::T: THROW H 6(2)30 80
    To Standing Opponent's Back
    :F+P: THROW H 4(2)22 50
    :F+P::5::2::F+P: COMBO 20
    :6::F+P: THROW H 5(2)26 60
    Jump :F+P: THROW H 5(2)26 60
    BTW :6::F+P: THROW H 5(2)26 70
    J. BTW :F+P: THROW H 5(2)26 70
    :6::4::F+P: THROW H 6(2)30 40
    :6::4::F+P::5::6::4::F+P: COMBO 30
    To Crouching Opponent's Front
    :2::F+P: THROW L 2(2)24 43
    Jump :2::F+P: THROW L 2(2)24 43
    :2::2::F+P: COMBO 20
    :1::F+P: THROW L 3(2)33 10+45
    :1::F+P::5::2::F+P: COMBO 10+55
    :3::3::F+P: THROW L 3(2)33 70
    To Crouching Opponent's Back
    :2::F+P: THROW L 2(2)24 10+60
    Jump :2::F+P: THROW L 2(2)24 10+60

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::7::F: DH H.P 0(22)8 62
    :6::7::F: DH H.K 0(22)8 30+32
    :6::4::F: DH M.P 0(22)8 62
    BTW :6::4::F: DH M.P 0(22)8 72 1.0
    :4::6::F: DH M.K 0(22)8 45
    :4::6::F::5::2::2::F: COMBO 45+35
    :6::1::F: DH L.P 0(22)5 62
    :6::1::F: DH L.K 0(22)5 62
    :6::4::F: DH J.P 0(22)8 62
    BTW :6::4::F: DH J.P 0(22)8 72 1.0
    :4::6::F: DH J.K 0(22)8 0 DIVERT
    Diverts. The amount of frame advantage is dependent on the attack that is diverted.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :8::P+K: 34-57/47 22
    :2::P: 20(5)48 12

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :4::6::4::F+P+K: 0(0)79 0
    :2::2::F+P+K: M 31(8)23 25 LNC M.P
    :2::P+K: 0(0)35 0
    :2::P+K::P: M 45(3)26 30 KND -14 M.P 1.0

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::6::F+P+K: THROW H 6(2)30 70 BAS
    :236::F+P+K: THROW H 6(2)30 10+70 BAS
    :6::6::F+P+K: THROW H 6(2)30 40+40 BAS
    :6::6::F+P+K: THROW H 6(2)30 70 ZAC
    :6::6::F+P+K: THROW H 6(2)30 70 LEO
    :6::6::F+P+K: THROW H 6(2)30 70 KAS
    :6::6::F+P+K: THROW H 6(2)30 70 RYU
    OBTW :6::6::F+P+K: THROW H 6(2)30 80 5.0 RYU
    :6::6::F+P+K: THROW H 6(2)30 30+40 LEI
    Partner :4::F+P+K: THROW H 66 TIN
    When partner tags to Tina. Can also occur when the partner does not have a unique tag throw with Tina after performing the :6::6::F+P+K: command with Tina as his/her tag partner. The frame count is dependent on the partner's tag throw attempt animation.
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