Zack in DOA5U

Yaguar

Well-Known Member
What grown man obsesses with ponies?
View attachment 1774


The kind who has 25 minutes free on a Saturday and is able to not associate with the fandom.

SNQnAlP.png
 

Yaguar

Well-Known Member
Skullgirls, fun game. I do suggest at least giving the trial a shot and then just flat out buying it to support a small team that have made something fantastic.

To make this relevant: Also Zack.
 

Aven Kujo-Gin

Well-Known Member
I would love if Zack return to sound crazy again as he used to do in DOA2/3. Just listen the way he screams when attacking, I love it! xD
Mephisto Rush: "Heah! Heah! Jah!" :zack:
 

MasterHavik

Well-Known Member
My changes for Zack I finally thought of them guys. Tell me what you think.

Zack

-9 frame jab
-5pp becomes 0 instead of 9 to balance out having a 9 frame jab.
-make 3T a low oh.
-4k loses it sitdown abilities and stuns on NH in return.
-4H+K has less recover so it can become a better sitdown stun. Also make it at least +20 or more on hit to give us a free CB.
-6pk should be an unholdable.
-Make funky roll a sabaki in certain strings
-Funky roll should avoid some highs and crush mids.
-Make Zack beam unholdable or unblockable and cause a faint stun
-6T gives +15
-Make 9K crush again or at least another mid kick launcher for us.
-33k becomes a crush.
 

Yaguar

Well-Known Member
My changes for Zack I finally thought of them guys. Tell me what you think.

Zack

-9 frame jab
-5pp becomes 0 instead of 9 to balance out having a 9 frame jab.
-make 3T a low oh.
-4k loses it sitdown abilities and stuns on NH in return.
-4H+K has less recover so it can become a better sitdown stun. Also make it at least +20 or more on hit to give us a free CB.
-6pk should be an unholdable.
-Make funky roll a sabaki in certain strings
-Funky roll should avoid some highs and crush mids.
-Make Zack beam unholdable or unblockable and cause a faint stun
-6T gives +15
-Make 9K crush again or at least another mid kick launcher for us.
-33k becomes a crush.



Personal Feedback, may not be the best opinion but pretty much that is what a lot of it is so feel free to pick at it how you like:
-9 frame jab
- No on the basis of if Zack got that I think there are others who deserve it more and Kasumi + Christie would need faster jabs.

-make 3T a low oh.
- Doesn't work in the games current method of play, essentially is making him a semi-grappler.
- Note: I don't think he shouldn't have OH tools but I agree elsewhere with something he should have instead, or more prominently.

-4k loses it sitdown abilities and stuns on NH in return.
- Make CH+ ALWAYS sitdown, imagine the tears and "nerf" cries that would give.

-4H+K
- Leave 4H+K as is, make BT 4K not knock back so far after 4H+K. Recall having a HELL of a pushback when used to follow up the sitdown from 4H+K. That said, may actually be able to do 3KK from it? I'll look when I get home.

-Make funky roll a sabaki in certain strings
- PPP 8? Agree so so hard!
- Go further, give pure sway (:4::P:) Sabaki too vs. High or Mid (I'd vote only one) and follows up with auto Sway :P: if it lands.

-Funky roll should avoid some highs and crush mids.
- SABAKI IDEA IS TOO PRO FOR THIS TO EVEN BE A SECONDARY OPTION!
- You have me excited to the point where I could flip my desk, book a flight to Japan and scream at TECMO offices until they implement this. If they refuse I'll do it myself, pretty sure I can work out the source code.

-Make Zack beam unholdable or unblockable and cause a faint stun
- Holdable / sidesteppable seems legit still.
- Hold would cause sidestep style dodge.
- imo, leave you at -frames still but not so much that if they run from far side of screen you need to equip this as a follow up:
pYbnljm.jpg



-6T gives +15
- 6T gives 6P atm if I remember.
- 6T isn't the issue, 6P is. 6P should offer a follow up (holdable) from itself on NH so that we get a 50/50 here.
ERROR: Sorry going hypo (fu diabetes). It is a 50/50 already if a shit one. e.g.
6T
- 6T
- 6P
-- (on CH)
- P

I now would agree I'd like to see at least another move in there, mebbe 6K? hawt.


-33k becomes a crush
- It is? At least I've crushed a chunk of slower lows with it.

As I said, this is all personal feedback.
Anyway brb, I want that Sabaki and its made me think of a few things now.
P.S. Sway Sabaki hnnnnng
P.P.S. Make it a Sabaki because it avoids FA so it needs dat Arab Money.
P.P.P.S HNNNNNNNNNNNNNNG
 

crapoZK

Well-Known Member
Standard Donor
Zack Costumes and New Strats:

Costumes:
DOA4 Cos. 1,2 and 4
DOA2U Cos. 1,2,4 and 6
DOA3 Cos. 2
DOA:D Cos. Dreadlocks
DOA:D DOA4 Cos. 1 Gold Recolor

Strats:
Sabaki on Sway.
Crush on 33P strings
Sit down after 8P
Duck after 8P
7P strings back with inputs of 44P....
Zack Cyclone after 66K with inputs of 66K 6KK
Zack Cyclone after 236H with inputs of 9KK
DOA4 236K with inputs of 9H+K
Zack Cyclone with inputs of 33H+KK
22/88P from DOA3 back in DOA5U with CB properties from Duck with 6P+K
DOA2's 7K back with inputs of 214K
2/8K (from Duck) now used in Sidestep with inputs of 2K
DOA3's PP3KK back (Wait... That's already in)
DOA4's 236PPP back
DOA4's 236K after 236H with inputs of 6K
3P+K after 236H with inputs of 3P
Relaunch on 8KK
Relaunch on 9K
Stun on 3KK/2KK strings
Guaranteed 6K, PP, 9K and 4K after 6T
Sit-down stun after 4K on NH.

NEW STRING
Zack should have this thing where he can end the 2KKK/3KKK strings when ever he wants with 1K or 3K. 1K is to do the low ender and 3K is to do the mid ender. So basically, if I did PP2K/PPK, and wanted skip to the end of the string, I would press 1K/ 3K. This would up his mix up game so much.
 

crapoZK

Well-Known Member
Standard Donor
Hey guys, I made this video. I'm gonna broadcast it everywhere DOA related. Never mind the quality, just watch the video.
 

Yaguar

Well-Known Member
Not a fan of any additional gattling stuff. So this is a biased opinion in some cases. In others I feel it's fact (mainly those based on mistaken input).
It has always just been there and not sure to everyone else but I aim avoid using it, often screw that up.

Sounds more like an excuse to try make a fairly useless set of moves (bar cancelling and 2KKKKK for FT) useful to cover mistakes when they get spammed.

If I go into duck/sway at the wrong time, I don't have a way out of that, same with gattle. More options into and during gattling is hardly the buff he wants. If anything for me its below removing it, I can FT with other stuff and bait grabs with other strings.
 

crapoZK

Well-Known Member
Standard Donor
Not a fan of any additional gattling stuff. So this is a biased opinion in some cases. In others I feel it's fact (mainly those based on mistaken input).
It has always just been there and not sure to everyone else but I aim avoid using it, often screw that up.

Sounds more like an excuse to try make a fairly useless set of moves (bar cancelling and 2KKKKK for FT) useful to cover mistakes when they get spammed.

If I go into duck/sway at the wrong time, I don't have a way out of that, same with gattle. More options into and during gattling is hardly the buff he wants. If anything for me its below removing it, I can FT with other stuff and bait grabs with other strings.

That was only a small idea. Look at my Zack Recommend Changes thread. I'll make a video on that as well.
 
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