I don't know if his tier is final (I can't read through all 74 pages) or if it was changed from a C but I'm going to argue against Eliot's ranking and say that he's a B. If you spend enough time with him in 5 you realize just how effective he is. Here's some examples of his effective tools.
I don't main him but I know him well enough to know he's at the bottom (if the bottom is C tier) in this game.


9 frame hit that annoys opponents to no end
This move doesn't have any range, it is great poking tool when you land it. Unless your opponent stays dead smack in your face all day, good luck with landing it. Most characters don't need to be all that close to you to start their offense.


helps control with spacing with the added benefit of punishes every now and then
This move is just like Gen Fu's there's nothing special about it. There aren't any benefits that warrant great attention to this move.


great mix up and covers a decent amount of distance
This has one follow up for it, where's the mix up? It's also a low that can be SS, crushed, or held on reaction. If you land the kick the stun from it is not deep.


also a great mix up kick that puts opponent in critical stun
Then what???
This move is actually ok, it doesn't cover "great" distance, but a decent amount of distance... ok. You are a disadvantage when it's blocked too. This move greatest purpose would be to finish his damaging juggles so that he can pick up environmental damage from it.
This move does not cover "great" distance the fact that you can buffer it in while dashing in is why it may seem like it has "great" distance. This move is also ok but nothing over the top to make him better than what he is.
Both moves are high, lowing holding beats it as well as holding high. If you parry then the 1st kick is ok because it's guaranteed. Outside of using this move after a parry, the mix-up is not scary.


fantastic move that can be used at many distances and at any time with practice (can be executed very fast)
You do know that he is at -7 when the kick is blocked. You can be natural thrown (granted it's breakable). Grapplers can full on punish you for doing this move. I am sure more players block this move than getting hit by it.


another favorite that is lethal once you can get the timing down and a great way to avoid wake up kicks.
I use to think this move was good. After taking it into the lab, lol. If the first kick hits and doesn't knock down the 2nd kick can be held. You can't cancel the 2nd kick either. I was told that this move causes a frame trap for 7p when it's blocked. That is not true. Online it is a frame trap because of the delay, offline he can be jabbed before 7p hits.
I can't remember what this move looks like but I am sure it's not as great as you are making it out to be.


Throw with decent amount of damage and leaves opponent standing with you still being in a slightly more advantageous position
He's at +10 IIRC, nothing is guaranteed so this grab warrants nothing but guessing and more guessing which can go in your favor.... or not.


We all know this one. Infamous throw launcher that is deadly when used with an opponent against a wall.
Low holding beats this throw 100% of the time. Playing against someone smart you won't land this as much as you want. Smart players will force you to use his shitty low throws all day.
Edit: Out of all this, I find it funny that you didn't mention

. Keep playing with him and find good players to play against. They'll exploit him, quickly.