Stuff Zack Lost from DOA5 E3 (0.50)

Should Zack go back to Ver. 0.50?

  • Nah... He should stay low tier and a crap character and have NO advantage!

    Votes: 0 0.0%

  • Total voters
    10

crapoZK

Well-Known Member
Standard Donor
In the E3 Build, Zack was mid-high tier because of his frame advantage and stun game. Here is a list of the stuff he had.
:zack:
-Zack's stun game was extremely high, because he could combo off of his :4::H+K: almost guaranteed because the recovery was really quick.
- He had CB straight after :P+K:. Mate, do you know how sick that is??? He could just get that in, BURST! Guaranteed combo. That is too good.
-He had higher bounce launch on :6::P::P:/:214::P: so that he could do :P::P::6::P::P: without it whiffing. That is frickin' sick! He also had higher bounce launch on :K:(:K:) so that you could do the same thing! That's on NH guys.
-He gained his :236::P::P::P:. He needs this back in the game.
-His transitions from Duck to Sway were faster to go into, and his Sway would evade jabs from mid-range.
-Zack had better recovery on his :2_:(:3:):K::K::K: strings and his :6::6::P::P:. He could block an incoming attack where as in DOA5 (Ver1.03A) He had a "Prepare Your Anus" coming for you if it was blocked.
-His :3::P: gave relaunch in air for a possible Sway and Blanka Ball.
-After CB, His :3::P+K: could guarantee a :P::P::6::P::K: without whiff on the :K:. It had faster start-up frames then.

Anyways. Zack was WAYYYY more safe overall, along with almost every character in the build at that point.
images
"Kick it up a notch!"​
 

J.D.E.

Well-Known Member
Standard Donor
In DOA5, I always felt like that if he had a few stuns that gave him a free launcher, then he would be even moreso solid than what he is now. I don't think he's "bad" & I never did, he just had some matches where he had to work because he's a mixup character with a lot that was permitted. I feel this way about Hitomi too, because she's a great space character that can pressure too. They both dish out a shit load of damage. In my opinion, I think Eliot was the least scarce in 5.
 

MasterHavik

Well-Known Member
In DOA5, I always felt like that if he had a few stuns that gave him a free launcher, then he would be even moreso solid than what he is now. I don't think he's "bad" & I never did, he just had some matches where he had to work because he's a mixup character with a lot that was permitted. I feel this way about Hitomi too, because she's a great space character that can pressure too. They both dish out a shit load of damage. In my opinion, I think Eliot was the least scarce in 5.
In some MUs he had to work? Dude Zack vs. leifang/sarah/pai/genfu is a nightmare to play as with Zack they make me cry. But you're right for the most point.
 

MasterHavik

Well-Known Member
None of them were beyond 6-4/4-6 though is what I'm saying.
yeah right...you have to be crazy to the /genfuvs. zack is 6-4 those are 7-3s. Zack loses badly to the top tiers and people need to stopping 6-4 like it's the cool thing to do and be honest with yourself.
 

J.D.E.

Well-Known Member
Standard Donor
yeah right...you have to be crazy to the /genfuvs. zack is 6-4 those are 7-3s. Zack loses badly to the top tiers and people need to stopping 6-4 like it's the cool thing to do and be honest with yourself.
Tools in this game don't allow for many lopsided matches. I don't even think Christie vs Kokoro is a 7-3. But if that's how you feel, alright. I'm not even playing the game anymore. I have the game Waiting on 5U. I thought I would give my input on zack.
 
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