doa5u impressions thread

MasterHavik

Well-Known Member
Technically a nerf, but Jann Lee can do what he wants after that hold.

On another note, am I the only person who really likes the new Power Launchers. They seem a million times more useful than Power Blows.
maybe if this was in tekken and SC I'll see your point, but DOA......HELL NO!
 

Darth Lotonic X

Active Member
Explain, please. I really want to hear this.

The only times power blows are actually useful are for silly bait attempts and stage interactions. After a CB!, most characters in this game can do more damage with a actual combo than they would with their power blow. Power Launchers give every character a ceiling attack (in theory) and open up a lot of juggle potential.
 

TRI Mike

Well-Known Member
Eh... actually I think only Tina and Mila can do more damage with a regular combo than with a PB. And in Mila's case only if the opponent doesn't break the mount... and the opponent ALWAYS breaks the mount.
 

Darth Lotonic X

Active Member
Eh... actually I think only Tina and Mila can do more damage with a regular combo than with a PB. And in Mila's case only if the opponent doesn't break the mount... and the opponent ALWAYS breaks the mount.

Every character but Kokoro, I believe. I have tested this.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
Power Launchers will be used almost exclusively after damage is optimized. You just get more damage. The issue right now is the timing is much harder than you'd think for the juggle. If you look at the beginning of the stream you'll see a bunch of us trying and failing Power Launcher combos over and over with every character that was tried. It's trickier than you'd think.
 

synce

Well-Known Member
PL is definitely better than PB. If you want an example straight from DOA5, you can go the Lisa forum and look for the max juggle off her low OH. The height is same as PL and allows for bigger combo than any of her launchers. The timing's not that hard, I was laughing my ass off at all the fail on the stream, even TN struggles with it.
 

TRI Mike

Well-Known Member
PL will be better depending on the character's ability to juggle for big damage. I think characters like Kasumi, Jann, Fang and others will benefit from them but for example Tina who usually just lands a couple hits or goes for an air grab (same to Busa, Leon, Bass and others) will see the use of PB more useful..
 

Zeo

Well-Known Member
The only times power blows are actually useful are for silly bait attempts and stage interactions. After a CB!, most characters in this game can do more damage with a actual combo than they would with their power blow. Power Launchers give every character a ceiling attack (in theory) and open up a lot of juggle potential.

Power blows specifically give stage bonuses on certain stages that allow followups for continued damage, then there are situational tools like pillars for sit down stuns for even more followups and walls for extended damage. Plus there's virtually 0 chance of you missing the followup and losing damage.

The power launcher in retrospect doesn't look like the possible 10 or so more bonus damage making up for the huge risk you're taking using it and possibly dropping your combo. I can only see the launcher being a better option when there is a ceiling, no objects in the area that your opponent can be smashed into for a sit down stun and no special electric walls for your opponent to bounce off of.

And of course power launcher's usefulness will vary depending on the character's juggle potential. Like Akira for example... Knee > Knee > Knee > Knee > Knee... oh I'm getting excited just thinking about it...


Janns 4pp after Mid p hold seems nerfed.

Jesus I noticed that. See.. that's why I just do 346P after I mid punch hold, looks like that's going to be the optimum thing to do once again.

Power Launchers will be used almost exclusively after damage is optimized. You just get more damage. The issue right now is the timing is much harder than you'd think for the juggle. If you look at the beginning of the stream you'll see a bunch of us trying and failing Power Launcher combos over and over with every character that was tried. It's trickier than you'd think.

It looked like it. It'll probably end up being the "pro" thing to do later on in the game's life but most people will probably be going for power blows for a good while.
 

SweetRevenge117

Well-Known Member
Standard Donor
In a tournament unless I have my juggle down to a science I'm doing a power blow so I know I'm getting my damage. Unless my combo just blows the power blow out of the water. Don't wanna risk dropping it
 
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Darth Lotonic X

Active Member
Jesus I noticed that. See.. that's why I just do 346P after I mid punch hold, looks like that's going to be the optimum thing to do once again.

6F+K4, F+K, 6P+K, 7K. These all work fine, but no one does them because 4PP is currently better.
 

SweetRevenge117

Well-Known Member
Standard Donor
That was my jan lee in the video by the way lol. Yeah and I always used 4p because it gave a sit down and had many options. Ill probably just use 46p now
 

David Gregg

Well-Known Member
I'm sure this has already been brought up but can anyone confirm that PL's are only useful when charged? Is there any possibility that if you reached the CT and you tried the PL that there is a chance for follow up damage? Environment/ceiling included.
 
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