Stuff Zack GAINED in DOA5U

Aven Kujo-Gin

Well-Known Member
Why... that´s pretty stupid. Let´s hope they add something to compensate, maybe a new move or a buffed one who are 13 or less frames.
 

Codemaster92163

Well-Known Member
Pai has the same...oddities with several throws. For example, her OH from Hakeshou gives her +10, but not even her 9 frame jab gives her anything.
 

crapoZK

Well-Known Member
Standard Donor
It's pretty stupid, if you'd ask me. Bass has the same thing. :6::H+P: has +10 after it, and he doesn't get a guaranteed jab, which is 10 frames.
 

EMPEROR_COW

Well-Known Member
Premium Donor
It's because you're reading the frame data and applying it wrong.
DOA's frame data doesnt follow the frame data logic of other fighting games ..
you need to subtract 2 from the advantage frame to get the correct (guaranteed) follow up.

the game doesnt register the first frame of input (the button press) .. frame count starts right after... then, the game considers the 1st active frame to be completely seperate from the last start up frame .. thats the other missing frame..

So, if you're at +13 ... anything that is 11 frames or less would be guaranteed ...
in this case ...Zack's P (10 frame startup) or 6P (11 frame startup) would work .. nothing else would

But anything 12 frames or more.. would not be guaranteed ..which is why 6K and 9K don't work (both with a 12 frame start up)

If you want to understand it better, I suggest you check my STRIKES tutorial (Tutorial 2) in it you will see a segment called "understanding frame data" ... Skip to 6:38 for the segment.

 

MasterHavik

Well-Known Member
It's because you're reading the frame data and applying it wrong.
DOA's frame data doesnt follow the frame data logic of other fighting games ..
you need to subtract 2 from the advantage frame to get the correct (guaranteed) follow up.

the game doesnt register the first frame of input (the button press) .. frame count starts right after... then, the game considers the 1st active frame to be completely seperate from the last start up frame .. thats the other missing frame..

So, if you're at +13 ... anything that is 11 frames or less would be guaranteed ...
in this case ...Zack's P (10 frame startup) or 6P (11 frame startup) would work .. nothing else would

But anything 12 frames or more.. would not be guaranteed ..which is why 6K and 9K don't work (both with a 12 frame start up)

If you want to understand it better, I suggest you check my STRIKES tutorial (Tutorial 2) in it you will see a segment called "understanding frame data" ... Skip to 6:38 for the segment.

So applying the DOA frame data logic then after 6T with Zack P(i10), PP(i9), 2P(i11), 6P(i11), and K(i10). Kind of silly it works that way.
 

EMPEROR_COW

Well-Known Member
Premium Donor
So applying the DOA frame data logic then after 6T with Zack P(i10), PP(i9), 2P(i11), 6P(i11), and K(i10). Kind of silly it works that way.
2P is a 13 frame startup .. wont work
K is a 12 frame start up .. wont work either ..
you need an 11 frame start up to work ...

PP doesnt count since you need to consider the frames of the 1st P (which already connects) and not the 2nd P
 

crapoZK

Well-Known Member
Standard Donor
Could we suggest that we could just give him more frame advantage after it so that it can guarantee 6K or 9K? So would that be +15? No?
 
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