DOA5 Terminology..

EMPEROR_COW

Well-Known Member
Premium Donor
im not trying to teach people what to say in this game please dont get me wrong people ..

im not saying this is the right way to say things or that is the right way to say things ...

im just saying this is the approach that I will take in my vids .. even though i personally might use counter hit in a discussion or even free instead of hold ... force of habit ..

ill just call it counter strike because thats what you see on screen ...
if i keep saying free instead of hold .. some new comer might open the vid and check the button lay out n think .. where the hell is free?! ..

think of it like this ... formal english vs slang ...
like in my sf vids i always refered to the inputs just like the manual .. LP,MP,HP,LK,MK,HK
but when i spoke to peope i always said .. jab,strong, fierce, short, forward ,roundhouse ..

lets not make a big deal out of this ...
 

DriftSlave

Active Member
this is something we have to get out the way actually >_>' if we dont now then it'll stay a problem later.

the word Free is a DOA term, now and forever. Everyone(new or old) needs to know the term, regardless if it's currently being used or not. Thats how I feel, If a certain mechanic is taken out or is replaced, we don't forget about it, we still reference it and everything else, same with terms, we still used what is "familiar" to us...the Term "Free" is familiar to DOA vets and they'll use said term...same like in street fighter using jab, strong, fierce or referring to Fei-Long's kick as Chicken Wing...it's just how it is.

If it comes up then we'll deal with it then but it should go without saying as a term that needs to be public knowledge when talking about DOA, like in Soul Calibur you gotta know what Tech Crouch is, other wise you'll be lost when people talk about it.

alot of the time, certain mechanics will have multiple names for them besides the official name of said mechanic/system. this isn't anything new...it would be best to make a list of terms you feel acceptable then...or you would think we should stay away from...though I think Turkey is a keeper :cool:
 

EMPEROR_COW

Well-Known Member
Premium Donor
this is something we have to get out the way actually >_>' if we dont now then it'll stay a problem later.

the word Free is a DOA term, now and forever. Everyone(new or old) needs to know the term, regardless if it's currently being used or not. Thats how I feel, If a certain mechanic is taken out or is replaced, we don't forget about it, we still reference it and everything else, same with terms, we still used what is "familiar" to us...the Term "Free" is familiar to DOA vets and they'll use said term...same like in street fighter using jab, strong, fierce or referring to Fei-Long's kick as Chicken Wing...it's just how it is.

If it comes up then we'll deal with it then but it should go without saying as a term that needs to be public knowledge when talking about DOA, like in Soul Calibur you gotta know what Tech Crouch is, other wise you'll be lost when people talk about it.

alot of the time, certain mechanics will have multiple names for them besides the official name of said mechanic/system. this isn't anything new...it would be best to make a list of terms you feel acceptable then...or you would think we should stay away from...though I think Turkey is a keeper :cool:

well i DID keep the term FREE STEPPING ... and FREE CANCELING ... but i simply mentioned that it is done with the HOLD button .. not the FREE button as the name isnt there ... :)
 

virtuaPAI

I must say Thank You all!!!
Staff member
Administrator
Actually, you can use those terms without having any actual conflicts. Free stepping is simple the free 8way movement that is in the game, as compared to the actual side stepping. Free canceling is the freeing up of the buffer system so that you can use any followup instead of the canned followup. Driftslave is correct, we just dont change long standing terminology just because the company either decides to change or create new terminology.
 

EMPEROR_COW

Well-Known Member
Premium Donor
If you wanna get technical, it's Counter Blow. Unless it's been changed from 4

its changed to counter strike in doa5 ..
but a term like that is no big deal anyway .. its understandable and no1s gonna get confused over it ..

hold canceling on the other hand was deffinately confusing ..
especially since hitomi can pretty much cancel her :9::h: hold into :P: or :K:
free canceling is understandable despite the loss of the free button ... because you can freely insert anything from the point of the string that you canceled .. so yeah ..

dont worry guys im sticking to familiar terms .. so hopefully there wont be any confusion .. :)
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
Technically she can't cancel her parry, she has to finish the full parry animation before doing the followup strings.
 

EMPEROR_COW

Well-Known Member
Premium Donor
Technically she can't cancel her parry, she has to finish the full parry animation before doing the followup strings.

hmm .. so does she get her recovery frames in full before going into the punch or kick ?
im quite curious .. i havent acctually tested this out .. interesting ..

if this is the case its good that you mentioned this to me now .. i was just in the process of editing the section on unique holds ( specificly this hold and hayabusa's hold from his ongyoin stance ..thats all we got in the demo )

ill change the description from cancel into follow up .. (for this particular situation )

thx ..
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
I'm not sure how to say this without coming off as rude, so I'm just going to throw this out there: you're wasting your time.

All of us who have been around since homegamers and who have been fans for longer have developed our own way of saying things. A lot of things have been cobbled together from our own verbiage, appropriating terms from other fighters that were applicable, and really just our history. We've been at this for years. Almost all of the content that new players will see or learn from will come from us. By continuing on with your project you're likely going to confuse the shit out of any new players while the tenured players will just go with what they're used to saying.

By all means, continue on. I just don't see the value in it, personally. This makes as much sense as any other move to change things that our community has gone through. If there's one thing I've learned over the years, it's that the only changes that have a chance of sticking are those that come about naturally. Just my two cents. Try not to take it personally, either.
 

Allan Paris

Well-Known Member
If his terminology is par with what we use, I can see the video(s) doing some justice. But I completely agree with you if things are not on par. Hopefully they are, as far as I know he has or should have the right people helping him out with the video(s).
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
I don't see the point in making changes. There will, however, be new systems and I see no problem with educating people on them. Either way, time will tell.
 

DriftSlave

Active Member
I don't see the point in making changes. There will, however, be new systems and I see no problem with educating people on them. Either way, time will tell.

The Point is so everyone knows what the hell your talking about.....that is generally the whole point of the thread, to make use of current or new terms understandable universally with in the community so people can understand the term when it's brought up in a video/stream/guide/etc.

Again, if your using a term no one understands...it's useless....like Calabunga...a word with no general meaning....but the Ninja Turtles loved using it.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
There are very few terms that we use that people couldn't figure out. A lot of them come directly from other fighters and you don't hear people crying about theirs being too complicated. We have what is arguably the most basic mainstream 3D fighter and you want to tell me it's too confusing? Get the fuck outta here. Name me one confusing term we frequently use. Just one.

And it's "cowabunga."

Dude.
 

DriftSlave

Active Member
There are very few terms that we use that people couldn't figure out. A lot of them come directly from other fighters and you don't hear people crying about theirs being too complicated. We have what is arguably the most basic mainstream 3D fighter and you want to tell me it's too confusing? Get the fuck outta here. Name me one confusing term we frequently use. Just one.

And it's "cowabunga."

Dude.
*shrugs* just like Hanbi just posted not too long ago..."Untechables" is a term he uses for that very specific oki setup he demo'ed in that video series. That's one, Generally most people don't know what all the different stun states do and how they effect your character and what are your options(Example Limbo Stun). 2D players don't really know the term "Slow Escape" either which comes up alot here. Sure some of these terms can be translated to VF but who plays VF outside it's community? Stop thinking everyone knows these terms and wake the fuck up.
 

DriftSlave

Active Member
Honestly no one cares if you do o_O
DOA like any other fighter has game specific terms, end of story. You believe that everyone will know what all of them mean from the get go, then your logic is seriously flawed.

Because obviously everyone knows what a tech crouch , FADC, forced tech, HD mode and Dusk Breaks are right?
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top