DOA5U: system tweeks/character buffs and nerfs for Team NINJA

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Max536Drago

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@TeamNINJAStudio ‪#‎DOA5U‬ The only thing honestly broken about Helena that I can think of is that her K is 11 frames (if it still is). But you know when Helena has you in her trap where she's back turned and can go for her BT mid punches or low kick? That's a pretty crazy situation that's hard to get out of, especially since she has a mid kick launcher option. I wouldn't call this a nerf, but because Helena's offense is so ridiculous how about this. And it's universal. In Injustice Gods among us you can block mids with crouching guards. That's not what I want for DOA. -getting to the point- In Injustice only overhead attacks can hit crouching opponents. I think DOA should use that. Mid strikes that don't normally stun still should not stun even when hitting someone crouching. Only overhead attacks like for example: Hitomi's 6P should stun a crouching opponent. Helena's back turned mid punches does not look like an overhead attack, so if your trying to block her lows you won't have to worry about the mid punches anymore, except for her kick launcher (BT) and her back turned critical burst, which would be an overhead attack. I think it's a good idea. Less cheapness is good. I wrote a lot. Just trying to explain everything as best as possible.
 

StrikerSashi

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Premium Donor
Remove Kokoro. She's too overpowered.

EDIT: On a serious note, though, I don't think you understand how 3D games work.
 

StrikerSashi

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You block high in 3D games and shift to crouch block low moves. You block low in 2D games and shift to stand block high moves. In general, 3D games don't have fast, threatening lows. If you have a low faster than 20f that guarantees another attack, you're a mixup character.

2D games have notation that isn't consistent with 3D games. High and mid are switched. In 3D, you crouch block highs and lows and stand block mids. In 2D, you crouch block mids and lows and stand block highs. Western 2D notation is not consistent with the Japanese 2D notation, which calls overheads mids just like in 3D games.

Just block high.
 

deathofaninja

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- Patch in Tengu. He belongs in the game. Period. Infact patch in every character you can. More characters = more competition. I would love a completely new Raidou (the best villain in DOA history). Come on, he raped Kasumi's mom, broke a main character in half and stole his ability and is manipulative enough to get work anywhere he wants. And on top of this he's a fucking Ninja. Wouldn't it make sense to have a villain ninja on the fucking roster?

- Allow the force tech game to make sense again. It's so shoddy and dirty it made some matches at TFC absolute garbage, and they had to the potential to be some of the best matches we have ever seen.

- Tweak Rachel's advantages slightly.

- Lower Alpha's B.U.R.S.T damage so people will let it go, but give her 3P string launch back, and make her parry faster again. It was her only defensive tool if you want to call it that.

- Make Tina's Shining Wizard an OH and her side-step throw an OH. She needs more bite, and a better focus in my opinion.

- I also would like something done about Helena's low sweep. If you've watched or played her enough, every Helena player spams the shit out of it because there are too many things to guess anyway, and not even the best of players typically have the time to react to that bullshit move.

New stages should be patched in as well. We only have TWO retro stages, and they are great, but we could use more.
 
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Max536Drago

Active Member
Kokoro is overpowered? Since when?
Kokoro isn't so broken like in DOA5 anymore, but she's still OP because of her 3 part unbreakable throw and her in between string throws (pulling you after she punches twice). Not to mention that faint stun move she has. Yikes!
 

Max536Drago

Active Member
You block high in 3D games and shift to crouch block low moves. You block low in 2D games and shift to stand block high moves. In general, 3D games don't have fast, threatening lows. If you have a low faster than 20f that guarantees another attack, you're a mixup character.

2D games have notation that isn't consistent with 3D games. High and mid are switched. In 3D, you crouch block highs and lows and stand block mids. In 2D, you crouch block mids and lows and stand block highs. Western 2D notation is not consistent with the Japanese 2D notation, which calls overheads mids just like in 3D games.

Just block high.
All I'm hearing is that there is some universal rule that 3D and 2D fighters can't share similar traits, even if it would help the game greatly.
 

Max536Drago

Active Member
You can't sidestep in the middle of her or anyone else's strings. You gotta wait until the last strike in the string, but you can't wait because she can throw you.
 

Max536Drago

Active Member
- Patch in Tengu. He belongs in the game. Period. Infact patch in every character you can. More characters = more competition. I would love a completely new Raidou (the best villain in DOA history). Come on, he raped Kasumi's mom, broke a main character in half and stole his ability and is manipulative enough to get work anywhere he wants. And on top of this he's a fucking Ninja. Wouldn't it make sense to have a villain ninja on the fucking roster?

- Allow the force tech game to make sense again.

- Tweak Rachel's advantages slightly.

- Lower Alpha's B.U.R.S.T damage so people will let it go, but give her 3P string launch back, and make her parry faster again. It was her only defensive tool if you want to call it that.

- Make Tina's Shining Wizard an OH and her side-step throw an OH. She needs more bite, and a better focus in my opinion.

- I also would like something done about Helena's low sweep. If you've watched or played her enough, every Helena player spams the shit out of it because there are too many things to guess anyway, and not even the best of players typically have the time to react to that bullshit move.

New stages should be patched in as well. We only have TWO retro stages, and they are great, but we could use more.
"B.U.R.S.T"? You mean when Alpha snaps your neck and blasts you in the face? Na, if they weakened it it would be unrealistic.
 

deathofaninja

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"B.U.R.S.T"? You mean when Alpha snaps your neck and blasts you in the face? Na, if they weakened it it would be unrealistic.

What makes it unrealistic now is that Alpha is not a grappler, but a feather-weight striker. It doesn't need to be nerfed to be deemed useless, but it needs a legitimate cut. And as an Alpha player, it's something I would be willing to sacrifice anyway.
 

StrikerSashi

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Premium Donor
I play Kokoro. She's worse than Eliot by this point. It's a joke 'cause they nerf Kokoro every single patch.

All I'm hearing is that there is some universal rule that 3D and 2D fighters can't share similar traits, even if it would help the game greatly.
It's not some universal rule. It's just how 3D fighters are played. It's like complaining that FPS games don't let you throw.
 

deathofaninja

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That throw has been giving me nightmares since 4. Waaaay too much damage.

Not only this, but she has a lot of ways to recover after missing the 20 frame throw just because of the way it's uniquely animated to grab. If someone crouches it, they are usually back standing as soon as the animation ends which usually gives me time to follow up with a fast neutral throw.
 

AkaShocka

Well-Known Member
Remove Kokoro. She's too overpowered.

EDIT: On a serious note, though, I don't think you understand how 3D games work.
Kokoro overpowered? Ummmm.... I may be wrong but I don't believe Kokoro is OP when all you gotta do is sidestep....... Yea, you should give more detail....
 

Max536Drago

Active Member
What makes it unrealistic now is that Alpha is not a grappler, but a feather-weight striker. It doesn't need to be nerfed to be deemed useless, but it needs a legitimate cut. And as an Alpha player, it's something I would be willing to sacrifice anyway.
I do't know. She already can be juggled longer than any other character, and has no rising kicks, if you don't count her special one. But she needs to be laying a certain way. It's easy to predict and is very unsafe on block. She needs that damage. Plus, she's a boss character. lol
 

deathofaninja

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News Team
She has the best offense in the game without the throw, because her other throws do a lot of damage as well.

If anything we Alpha players should hope for defense additions, and be able to take a couple offensive nerfs.

I've been using Alpha for a while, and depending on who you're fighting you can either dominate or get completely smoked, and I'm getting fairly tired of that. I enjoy her moves, her sounds, her animations... everything about her makes a great silent villain, but to keep me playing as her I need more chances to defend myself.

The parry made this fantastic in DOA5 vanilla, but it can be blocked in DOA5U... easily. So now I have to hope and pray I can manipulate my opponent enough with my offense to score a win.
 
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