Max536Drago
Active Member
Post your ideas here, please
Why don't you explain to me how they work. And why my idea can't be used.Remove Kokoro. She's too overpowered.
EDIT: On a serious note, though, I don't think you understand how 3D games work.
Kokoro is overpowered? Since when?Remove Kokoro. She's too overpowered.
EDIT: On a serious note, though, I don't think you understand how 3D games work.
Kokoro is overpowered? Since when?
Kokoro isn't so broken like in DOA5 anymore, but she's still OP because of her 3 part unbreakable throw and her in between string throws (pulling you after she punches twice). Not to mention that faint stun move she has. Yikes!Kokoro is overpowered? Since when?
All I'm hearing is that there is some universal rule that 3D and 2D fighters can't share similar traits, even if it would help the game greatly.You block high in 3D games and shift to crouch block low moves. You block low in 2D games and shift to stand block high moves. In general, 3D games don't have fast, threatening lows. If you have a low faster than 20f that guarantees another attack, you're a mixup character.
2D games have notation that isn't consistent with 3D games. High and mid are switched. In 3D, you crouch block highs and lows and stand block mids. In 2D, you crouch block mids and lows and stand block highs. Western 2D notation is not consistent with the Japanese 2D notation, which calls overheads mids just like in 3D games.
Just block high.
"B.U.R.S.T"? You mean when Alpha snaps your neck and blasts you in the face? Na, if they weakened it it would be unrealistic.- Patch in Tengu. He belongs in the game. Period. Infact patch in every character you can. More characters = more competition. I would love a completely new Raidou (the best villain in DOA history). Come on, he raped Kasumi's mom, broke a main character in half and stole his ability and is manipulative enough to get work anywhere he wants. And on top of this he's a fucking Ninja. Wouldn't it make sense to have a villain ninja on the fucking roster?
- Allow the force tech game to make sense again.
- Tweak Rachel's advantages slightly.
- Lower Alpha's B.U.R.S.T damage so people will let it go, but give her 3P string launch back, and make her parry faster again. It was her only defensive tool if you want to call it that.
- Make Tina's Shining Wizard an OH and her side-step throw an OH. She needs more bite, and a better focus in my opinion.
- I also would like something done about Helena's low sweep. If you've watched or played her enough, every Helena player spams the shit out of it because there are too many things to guess anyway, and not even the best of players typically have the time to react to that bullshit move.
New stages should be patched in as well. We only have TWO retro stages, and they are great, but we could use more.
"B.U.R.S.T"? You mean when Alpha snaps your neck and blasts you in the face? Na, if they weakened it it would be unrealistic.
It's not some universal rule. It's just how 3D fighters are played. It's like complaining that FPS games don't let you throw.All I'm hearing is that there is some universal rule that 3D and 2D fighters can't share similar traits, even if it would help the game greatly.
That throw has been giving me nightmares since 4. Waaaay too much damage.
Kokoro overpowered? Ummmm.... I may be wrong but I don't believe Kokoro is OP when all you gotta do is sidestep....... Yea, you should give more detail....Remove Kokoro. She's too overpowered.
EDIT: On a serious note, though, I don't think you understand how 3D games work.
I do't know. She already can be juggled longer than any other character, and has no rising kicks, if you don't count her special one. But she needs to be laying a certain way. It's easy to predict and is very unsafe on block. She needs that damage. Plus, she's a boss character. lolWhat makes it unrealistic now is that Alpha is not a grappler, but a feather-weight striker. It doesn't need to be nerfed to be deemed useless, but it needs a legitimate cut. And as an Alpha player, it's something I would be willing to sacrifice anyway.