Omegan Eckhart
Well-Known Member
Bound Combo's:
(CH)
PP > 9P
9P > 9P
3PPP > 9P
33P > 6PP > 9P
BKO 6P4P > PP > 9P
(CH)
PP > 9P
9P > 9P
3PPP > 9P
33P > 6PP > 9P
BKO 6P4P > PP > 9P
Nice!Wall combos give Helena many options in DOA5U. I don't know if any of you have noticed, but after certain moves that wall splat, Helena can do 66h+k to juggle the opponent. 66h+k works after the following wall splats (list is not complete)
-9k
-7p
-6p+k
-4ppk
-33pp
-33p4p
-236pkp
-4p2p
-214p4pp
-236p+k
-BKO 66p
-BKO6p4pp
-BKOppp
-BT 4ppp
A good example of a wall splat combo using 66h+k is:
-33p4p, free cancel into standing, 66h+k, 4pk, 33p4p (121 dmg on CH)
This combo does 11 more damage than her most damaging option in 5, which was:
-33p4p, 4pk, 236pkp (110 dmg on CH)
NOTE: Anything that ends in 66p will not allow a 66h+k follow up. Sometimes it does, but it is very inconsistent.
I tested these combos on Christie, and this may be one of those things where it works on some characters, and not on others. I want to test this a little more to make sure that is not the case.
Does that throw loop actually work?BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4
Does that throw loop actually work?
It's not an infinite but it sure works on people. Just try it that combo flows like butter.I don't think so. . .
LOLBT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4 > BT F+P > 3PP4
I think I've seen people hold after it the same way they could in 5, so while I haven't tested it, I feel somewhat confident saying it's not.I had a question. Is 33P 2H+K BKO K CB! guarenteed? The BKO K into CB I mean.
The only unique option she has if her BKO teishitsu. When she FT's you try doing BKO 22, if you can do it fast enough you will eliminate most of her options.This might be a bit off topic, but I'm having some trouble with Rachel's force tech online. She either rushes in and stuns with a fast attack, or goes in for a grab loop. What are Helena's best options then? Does she have anything that can out poke her while Rachel's rushing in?