You can't connect much from that launch, I'd use 236PKP for damage and push back, and 33P4P for force tech mind games.This thread has helped me out so much, thanks a lot.
I wonder what's your follow-up on her high crush P+K on counter hit. I'm currently using her 236PKP as an ender.
I don't know if this has been mentioned yet.
BT T 3PP (slight delay) P - (SDS) 9P PP4K - BT 66K
source: xCal 13:00
I'm not 100% sure about the slight delay though but this is the only way I can get it to work. If I press the 3PPP normally, the opponent is being pushed too far away.
This is the only effective follow-up I know of, after going for the damage of the BT T and it works great so far. Also, the third delayed P has been holden once from a player, so I guess it is not guaranteed. Cannot test it as I am not advanced with the training mode.
Ohman, thank you. Can't wait to try that stuff out!Yes, you do need the delay to give them the sitdown. I recommend going for PP4K, and then PP4K again. So: 3PP(delay)P, 9K, PP4K, BT PP4K.
Great damage output and you can dash in while back turned to go for either the 66K force tech, or for the 4K force tech.
This is actually one of my personal favorite set ups.
Ohman, thank you. Can't wait to try that stuff out!
Just wanted to say how helpful this was to me. I've only played a couple of hours so far since then, but this addition of damage has decided the match for me more often than I've expected.I recommend going for PP4K, and then PP4K again. So: 3PP(delay)P, 9K, PP4K, BT PP4K.
Great damage output and you can dash in while back turned to go for either the 66K force tech, or for the 4K force tech.
This is actually one of my personal favorite set ups.
Not really. People just probably expect you to mid punch with Helena, so if they keep holding your CB! then grab them or use other launchers.Looking for suggestions against middle weight characters combos after Critical Blow.
After I proc Critical Blow I use this old combo, I'm sure there are better options:
8+K, 4+P, K, F,
from there I have 2 routes:
1) 2,3,6, P, K, P
2) 3,3, P, F, 3,3,P, 4+P
First needs strict timing online, if you get a small lag spike it's over. It's a bit more damage than route 2.
So my question is: which better combos than this one can I use on mid-weight characters?
Also I dunno, but despite Helena being the character I play best on, I'm having issues proccing Critical Blow. She has 3 options (7+P. 7+P from backturned. 6+P+K from Bokuho, all mid punch) but I have huge issues into luring good players into a Critical Blow.
I don't have such issues with characters like Hayate or Christie for example, and I'm a total shit players on those characters, especially Hayate.
I wonder why is that? Anybody else finding more annoying to lure players into Critical Blow on Helena compared to other characters?
Looking for suggestions against middle weight characters combos after Critical Blow.
After I proc Critical Blow I use this old combo, I'm sure there are better options:
8+K, 4+P, K, F,
from there I have 2 routes:
1) 2,3,6, P, K, P
2) 3,3, P, F, 3,3,P, 4+P
First needs strict timing online, if you get a small lag spike it's over. It's a bit more damage than route 2.
So my question is: which better combos than this one can I use on mid-weight characters?
Also I dunno, but despite Helena being the character I play best on, I'm having issues proccing Critical Blow. She has 3 options (7+P. 7+P from backturned. 6+P+K from Bokuho, all mid punch) but I have huge issues into luring good players into a Critical Blow.
I don't have such issues with characters like Hayate or Christie for example, and I'm a total shit players on those characters, especially Hayate.
I wonder why is that? Anybody else finding more annoying to lure players into Critical Blow on Helena compared to other characters?
Is that 9+P or 7+P after SDS?I don't know if this has been mentioned yet.
BT T 3PP (slight delay) P - (SDS) 9P PP4K - BT 66K
source: xCal 13:00
I'm not 100% sure about the slight delay though but this is the only way I can get it to work. If I press the 3PPP normally, the opponent is being pushed too far away.
This is the only effective follow-up I know of, after going for the damage of the BT T and it works great so far. Also, the third delayed P has been holden once from a player, so I guess it is not guaranteed. Cannot test it as I am not advanced with the training mode.
Is that 9+P or 7+P after SDS?
It doesn't work for me with 9+P, the following part whiffs, and I suppose it can't be 7+P because there would surely be better combos after that.
You have to delay the third P of 3PPP to get the sitdown stun. 9P is guaranteed and I believe you can stagger and hold 9K but almost no one does that.Is that 9+P or 7+P after SDS?
It doesn't work for me with 9+P, the following part whiffs, and I suppose it can't be 7+P because there would surely be better combos after that.
Very good find!Just because I'm obsessed with getting guaranteed damage with Helena I came up with a SDS guaranteed launch. It ain't great but Helena gave me fuck all to work with:
Light / Mid / Heavy: 33P > 8P > 214P4P > 4PPP
Alpha-152: 33P > 8P > 214P4P > 4K > 4PPP
When you land 214P the next 4P is guaranteed and launches at the same time. It's a very limited launch but the combo finisher is universal on all weight classes so that's a plus. It also leaves them in the blender so you can capitalize on the knockdown pretty easily.
Using 214PP can get you 11 points more damage but doing 33P > 33P4P if you are looking for practicality