I would like to see the following improvements:
This is what I can think of so far.
- No defensive holding out of Parrys
- No defensive holding out of Guard Breaks/Crushes
- Reduce the amount of Criticals on normal/counter blow , while Increasing the amount of hit stun
- Increase the amount of knockdowns
- Remove force tech and allow opponent to be continuously hit until ready to rise
- Ground throws should be as effective as ground hitting attacks
- Remove Universal OH and replace it with Universal SS attacks
- SS blows should evade up to throw punishable disadvantage(if throw is not used, than up to Attack punishable disadvantage).
- Increase the amount of true combos
- Divert attacks(sabakis) should divert mid as opposed to high(every character have high crush, making Diverting high attacks pointless).
This is what I can think of so far.