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Shinigamimatt

Active Member
I have no problem with bettering DOA so that it gets more attention from the competitive scene as long as it's still DOA. I don't want Tekken or SC with DOA's characters. It needs to still be DOA after whatever changes happen.

If DOA got rid of holds completely and had super hard button inputs that would also make it super popular in the competitive scene. I don't want that though. I'd rather DOA's popularity stay the same over that.
 

DrDogg

Well-Known Member
If DOA got rid of holds completely and had super hard button inputs that would also make it super popular in the competitive scene. I don't want that though. I'd rather DOA's popularity stay the same over that.

Removing holds completely is not necessary. At most, I'd say remove them from stun, but even that's not 100% necessary. As long as you get more things like Critical Burst and the inability to use holds during certain stuns, that's enough (as far as holds are concerned).

I also don't believe hard button inputs would have an impact on DOA as far as the greater FGC is concerned.
 

MASTER

Well-Known Member
Standard Donor
At one point, Manny argued with me that Soul Calibur didn't have guaranteed air combos because of the air control system. When I called him out on such a ridiculous claim, he then said that it must've changed in SC5 because that's how it was in SC4.

Not only was he 100% incorrect, but he continued to argue that he was right. This is just one of many reasons why we need input from people who actually understand other competitive fighters.

Thats a lie, I did not CONTINUE to argue that i was right! You informed me in the room that i was wrong and gave examples and I said ok i thought most juggles with the exemption of a few characters had air control and that was it! You corrected me and thats the truth, HOWEVER dont spit out lies like that saying i continued to argue that I was right about SC. I can't stand how shit gets twisted like this and then just because some of us dont post in here is automatically considered TRUE. :rolleyes:

Get facts straight Bryan!

MASTER
:hayabusa:
 

Shinigamimatt

Active Member
Removing holds completely is not necessary. At most, I'd say remove them from stun, but even that's not 100% necessary. As long as you get more things like Critical Burst and the inability to use holds during certain stuns, that's enough (as far as holds are concerned).

I also don't believe hard button inputs would have an impact on DOA as far as the greater FGC is concerned.
Agreed on your opinion. Good idea for holds I mean. But I think a lot of other competitive gamers who hate DOA hate holds. I'm not so sure making them better would be enough.

DOA seems to be the only fighter where you can save yourself after you failed guarding. That's the biggest complaint I see from people who hate it.

But who knows, like I said, I want this to be successful as long as it doesn't stray too far. It can't do as bad as DOA4 so there's that at least.
 

DrDogg

Well-Known Member
Thats a lie, I did not CONTINUE to argue that i was right! You informed me in the room that i was wrong and gave examples and I said ok i thought most juggles with the exemption of a few characters had air control and that was it! You corrected me and thats the truth, HOWEVER dont spit out lies like that saying i continued to argue that I was right about SC. I can't stand how shit gets twisted like this and then just because some of us dont post in here is automatically considered TRUE. :rolleyes:

Get facts straight Bryan!

You're quick to jump to assumptions. The information about your incorrect statement, and the fact that you continued to argue are in two different paragraphs for a reason... they are separate thoughts.

You made the incorrect statement about SC. When I corrected the statement, you CONTINUED to argue that it must've just changed in SC5 (which was also incorrect).

My facts are 100% correct. You can argue that I could've clarified more, but that's just arguing semantics and does nothing to change the point of my post. It's okay to be wrong, no need to fly in here like you have to prove something.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
Nice.

345fbdd4_Stephen-Colbert-Popcorn.gif
 

ochosen1o

Member
Didn't happen like that at all actually. Manny was aware he have didn't A full understanding of soul calibur. He wasn't argumentative or combative towards Brian in any way.

As far as coming to an understanding for DOA5, we had come to agree that the game still needed work. However, we agreed the game is taking steps in the right direction with critical burst and unholdable strings.
 

DrDogg

Well-Known Member
Didn't happen like that at all actually. Manny was aware he have didn't A full understanding of soul calibur. He wasn't argumentative or combative towards Brian in any way.

Wow... I guess you were listening to a different conversation then.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
Wow, the alerts system failed me! This thread got interesting. Seems there are some folks in here playing at being saviors instead of the pariahs they're generally known to be...

Gonna leave it at that for the fun of it all. Glad so many people have our collective backs, though. I'll sleep better tonight.
 

DrDogg

Well-Known Member
I find it interesting that Manny and Chosen1 have not participated in conversations concerning the E3 build of game, what's changed, what's new, or any of that. They haven't added anything to the Q&A thread where people are going to ask questions about the E3 build. Yet, they're both quick to chime in here and argue a moot point about Manny's ignorance of Soul Calibur.

>_>
 

Rikuto

P-P-P-P-P-P-POWER!
I was tired as hell but I pretty much remember it the way Drdogg was telling it. I interjected and said "there is no air control on anything caused by Brave Edge most of the time" and Manny basically said "Well you could AC out of everything in SC4" which.... no, you couldn't. I have tons of guaranteed combos in SC4 that do 50%+, in some cases 75% if there is a wall.

He was trying to use a game he had little understanding of as a basis for his arguments in DOA. It backfired.

I mean yea, sure, he stopped arguing that point once we told him he was wrong two or three times, but he was still trying to do it and to justify it by finding something else to attach it to.
 

MASTER

Well-Known Member
Standard Donor
I find it interesting that Manny and Chosen1 have not participated in conversations concerning the E3 build of game, what's changed, what's new, or any of that. They haven't added anything to the Q&A thread where people are going to ask questions about the E3 build. Yet, they're both quick to chime in here and argue a moot point about Manny's ignorance of Soul Calibur.

>_>
Whats really interesting is the fact that you didn't notice me posting updates here and the other 2 websites while at E3. Whats more interesting is that i went out of my way to ask people if they had questions to PM me, HERE and the other websites, directly so i can answer them the best way i could. I'm doing my part so don't even act.

Only reason we chimed in here is because of your poorly written post which you later on acknowledge that it wasn't written clearly. I'm Also working on some info on the E3 Build however i didn't have as much time with the build as you did so some of my information I have will be limited but I will, again, try to give any helpful information people may want to hear about the E3 build.

MASTER
:hayabusa:
 

Allan Paris

Well-Known Member
He did not acknowledge that it wasn't written 'clearly' but that you didn't read it properly. You can argue that it wasn't clear but, 'that's just arguing semantics.'

However, I did notice your updates, you had several. There all in your status and one would have to go on your profile to view. A small hassle but you did give updates.
 

Arnell Long

Active Member
Both DrDogg and Master are putting in work. Dogg has informative data wrote down, while Master has a number of video breakdowns. I see no need for them to argue or whatever you wanna call it. We can't be right all the time, but acknowledging when you wrong is what I respect.
 

UncleKitchener

Well-Known Member
Standard Donor
I have no problem with bettering DOA so that it gets more attention from the competitive scene as long as it's still DOA. I don't want Tekken or SC with DOA's characters. It needs to still be DOA after whatever changes happen.

If DOA got rid of holds completely and had super hard button inputs that would also make it super popular in the competitive scene. I don't want that though. I'd rather DOA's popularity stay the same over that.

No one is trying to take away your precious gem of a fighting game away from you, but if the game is going to remain in this state, then I would rather take my leave and go play Tag 2 and VF5FS, two much better games.

If they add a period where you can't hold after recovery frames, punishing (and I'm not talking about throws or OHs here) may actually become meaningful, but I really doubt it, so I won't bother bringing this up again.
 

JohnS

New Member
No one is trying to take away your precious gem of a fighting game away from you, but if the game is going to remain in this state, then I would rather take my leave and go play Tag 2 and VF5FS, two much better games.

If they add a period where you can't hold after recovery frames, punishing (and I'm not talking about throws or OHs here) may actually become meaningful, but I really doubt it, so I won't bother bringing this up again.

Goodbye we will miss ya .
 
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