This is by far my biggest complaint about DOA. Let's see if everyone agree. It's the stupid R1F mechanics. Allowing movement before the start of a round just makes it into a dumb rps situation from the start. It can work in some 2D games because the faster movement makes it harder to stay on someone, but it's ridiculous in DOA.
If someone wants to start the round next to you, it's so hard to get them off of you before the round starts. You're forced to play an extremely limited rps that favors certain characters over others. If I'm playing Ein vs Gen Fu, why does every round start in Gen Fu's advantage (the joke is that it's always in Gen Fu's advantage)? Even in high level matches, it's not uncommon to see a game played almost completely in 6P range. It's beyond silly and makes life a lot harder for characters and players who's strengths are good spacing.
What are everyone's opinions on this?
If someone wants to start the round next to you, it's so hard to get them off of you before the round starts. You're forced to play an extremely limited rps that favors certain characters over others. If I'm playing Ein vs Gen Fu, why does every round start in Gen Fu's advantage (the joke is that it's always in Gen Fu's advantage)? Even in high level matches, it's not uncommon to see a game played almost completely in 6P range. It's beyond silly and makes life a lot harder for characters and players who's strengths are good spacing.
What are everyone's opinions on this?