DOA5 E3 Version Q&A

Skilletor

Active Member
Sorry, this sentence was confusing to me.

1) An attack that gave frame advantage would by definition be a 'safe attack'.[\quote]

Not true. It could just not be punishable. Something at -3 would be a safe attack, but wouldn't grant frame advantage.
 

Jefffcore

Well-Known Member
Okay for those don't understand what Bryan is saying. . . .

He's saying that because of how much you have to risk even at being +12 is insane in DoA.

Basically you DO have options to punish someone for fighting out of disadvantage but your options are also unsafe so it's almost like why even go for it.

In pretty much every other fighter, if you have +12 you don't have to "gamble" away your advantage with something so unsafe. If you are at advantage if someone is pressing buttons you don't have to go for something big that also puts you at risk, you can do another safe attack that also grants frame advantage if it hits.

In DoA the defender just doesn't care because they are mixing you up on the defensive with "is he going to hit a button or not". In general if you are at advantage the defender can still say that but if he guesses with "hit buttons" you can either go with strong launcher (unsafe) or another poke that leaves you at advantage.

In DoA you can't really do that except with your +12 run up and do more string mix ups. Even that is still crazy considering you had advantage and don't want to press your advantage.

But when you say unsafe, are you saying from throws, or just negative on block. His attack was safe from throws.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
Not true. It could just not be punishable. Something at -3 would be a safe attack, but wouldn't grant frame advantage.

I'm aware of that. I said, "by definition", which a safe attack by definition is one that cannot be punished whether it's minus or plus.

I didn't say that a safe attack by definition was a frame advantage attack.
 

Allan Paris

Well-Known Member
Even then at the end of the day, This game is going towards casuals FIRST, not Hardcore players. So these comments are biased.

Casuals wouldn't know how to work any of this no way. This discussion is apparently beyond you. TN wanting the game to have a tournament life (more than 6-16 players), means that this game (DOA5) needs to be open to game play mechanics that will provide the backbone for it to have that. So, this comment that you have made is actually 'biased' towards the goal TN is trying accomplish.

By you being here at FreeStepDodge, one can only assume you want the same thing; an offline tournament life for DOA5?
 

Skilletor

Active Member
Not all fingers are thumbs, but all thumbs are fingers.

I read Dr. Dogg's post as I want a safe attack that will inflict significant damage or grant frame advantage. Your argument is that he would only want one. I read it as two separate options, as he might opt for the attack that would allow him to further continue pressure.

But yes, I did misread your post. :p

(no offense) If you suck at the game you suck. Don't go blamin the mechanics. Even then at the end of the day, This game is going towards casuals FIRST, not Hardcore players. So these comments are biased.

This is a site for competitive players, and this thread is discussing things only a competitive player would care about. What are you doing here if this is all you have to add to the discussion?
 
D

Deleted member 473

Guest
so why bother posting on the board for the competitive side of the DOA community? Just saying, your post holds no weight here.
The competitive side will not happen till release so these opinions are biased. As much as even I myself can talk about the game competitively it will have no effect on the developers, till after release.
 

DriftSlave

Active Member
The competitive side will not happen till release so these opinions are biased. As much as even I myself can talk about the game competitively it will have no effect on the developers, till after release.
WTF ARE YOU TALKING ABOUT!!!!!!

are you dumb are just plain ignorant....
the changes from the Alpha demo to the E3 build were a direct result of the people from the competitive community being directly(or indirectly) involved.
If it was how you say it is....we would get DOA4 all over again with just a visual update...that's not what DOA5 is.
Edit: my bad...DOA4 + a easy mode to cater to casuals.....that sounds about right...
 

Rikuto

P-P-P-P-P-P-POWER!
The competitive side will not happen till release so these opinions are biased. As much as even I myself can talk about the game competitively it will have no effect on the developers, till after release.

1. After release it doesn't matter much what you want, because the game is released. and patch time/count is limited.

2. They read more than you may think.
 

Allan Paris

Well-Known Member
What? Im given the right to my opinion.

Yes, you are given that right. However, the things you are posting at this moment are counter-productive in this discussion. You are walking on the lines of trolling, and in some eyes you are trolling. To prevent you from trolling further, I am asking you to stop, while you are ahead.
 
D

Deleted member 473

Guest
Wrong on two counts.

1. After release it doesn't matter much what you want, because the game is released. and patch time/count is limited.

2. They read more than you may think.
I promise you I heard that the game will receive responses to the Hardcore's AFTER the game released? am I wrong?
 

Rikuto

P-P-P-P-P-P-POWER!
I promise you I heard that the game will receive responses to the Hardcore's AFTER the game released? am I wrong?

I don't even know what this sentence means.

But an answer given to the general public to calm the masses is not the same as gospel truth of how the world works. They are not engineering a game with the goal of pissing off either side of the fence.
 

Shinigamimatt

Active Member
Actually, now that you mention it, how long would TN patch DOA5 with updates after the game is released? Even if DOA5 isn't perfect, there's always time to update, right? They could listen to payer feedback after the game comes out and update as appropriate.
 

Skilletor

Active Member
I promise you I heard that the game will receive responses to the Hardcore's AFTER the game released? am I wrong?

Wouldn't it be better to start with a great game rather than hope the game gets fixed after? what if the game bombs horribly and they don't think it's worth it to patch a game very few people are playing? Then we're stuck with a shitty game because people like you think it's better to keep your mouth shut.
 
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