DOA5 E3 Version Q&A

DriftSlave

Active Member
Actually, now that you mention it, how long would TN patch DOA5 with updates after the game is released? Even if DOA5 isn't perfect, there's always time to update, right? They could listen to payer feedback after the game comes out and update as appropriate.
more or less on the lines of SCV....I liked how Project soul did their updates and some of their balancing too...Natsu Nerfed? Wins a major right afterwards...lulz..

I just feel like our comments are not getting to them :(
It's kinda hard to believe that when they switched back to 4 point holds, added in critical burst and tweaked power blows....
 

virtuaPAI

I must say Thank You all!!!
Staff member
Administrator
Wai, wai, wai, wait. It was 66p with Akira, right? It's safe, isn't it? If you guard break someone and do that, at +12 you should continue to get CH; If they block it would be safe. Naturally I'd like to see more safe attacks or some frame advantage, but this situation is always going to work the same. The problem is that you chose to guess, which would have happened in any FG if you were wrong. Unless 66p doesn't offer a very good stun... then it's character specifics.
-Exactly. :6::6::P: doesn't have to offer a good stun when you are using a frame trap, cause you could opt for another attack knowing your opponent is going to attack out of frame disadvantage. That is the whole point of using frame traps, to open your opponent up for big damage. This is also why throws are the way they are. Your opponent block, you throw them till they attack, which opens up the counter blow option + high damage.
 

Rikuto

P-P-P-P-P-P-POWER!
more or less on the lines of SCV....I liked how Project soul did their updates and some of their balancing too...Natsu Nerfed? Wins a major right afterwards...lulz..


It's kinda hard to believe that when they switched back to 4 point holds, added in critical burst and tweaked power blows....

That patch killed the game competitively, and it was actually internal feedback with some minor japanese player influence which made it happen.

Ironically, it was the movement nerf that axed the population, not the character nerfs. And nobody asked for that at all.

Problem is they can't keep patching because patching takes resources, and there is no profit that the higher ups can see in doing so.
 

DriftSlave

Active Member
That patch killed the game competitively, and it was actually internal feedback with some minor japanese player influence which made it happen.

Ironically, it was the movement nerf that axed the population, not the character nerfs. And nobody asked for that at all.
true, but Viola players didn't complain with all the buffs she got, and Mitsu well...lets not get into that. The thing about that was, apparently the japanese player base have a bigger say so on how the game is balanced...which should not be the case. Though Ironically I stopped playing it soon after that patch too...so im oblivious if they fixed anything in that regard.
 

DrDogg

Well-Known Member
Wai, wai, wai, wait. It was 66p with Akira, right? It's safe, isn't it? If you guard break someone and do that, at +12 you should continue to get CH; If they block it would be safe. Naturally I'd like to see more safe attacks or some frame advantage, but this situation is always going to work the same. The problem is that you chose to guess, which would have happened in any FG if you were wrong. Unless 66p doesn't offer a very good stun... then it's character specifics.

66P is not safe and does not stun on CH. 666P is safe and launches on CH, but I couldn't get it to execute fast enough in this specific situation. 6P is also safe, but doesn't reach in this situation unless the opponent is backed up to a wall.

With that said, then you'd want a safe attack that inflicts solid damage.

Safe does not always mean frame advantage. Akira's 6P is -5. That's safe, but I can't safely continue my offense if it's blocked. I'd like either an attack that gives me advantage or is safe and inflicts solid damage, but not give me frame advantage.

Are you referring to the actual damage numerical stat, or an arbitrary status in addition to damage? I.e. a deep stun, lift stun, sit-down stun.

If all I get is a stun the opponent can counter out of, I don't see that as a significant advantage for me because I'm just put right back into a guessing game. From +12, that shouldn't be my best option.

From what I'm getting through this discussion is that you want to have an attack, that has the range to reach the opponent after the +12 guard break, would beat a guarding opponent by being a safe attack on guard, would beat an attacking opponent by launching or guaranteeing a launch with 125% revision, and possibly beat a holding opponent either through the move making it unholdable or connecting with the holding opponent before they can hold? Oh, and of course being an attack, I'm sure it would also win against throws.

I don't really expect it to beat a holding opponent. That would be awesome, but I also understand this is DOA. Even if it were a real possibility to remove holds from stuns (very, very unlikely), you won't see them removed from neutral.

Not to go too off topic but, you think we would be able to get balance patches later on down the line?

Balance patches walk a very fine line when it comes to the competitive scene. Who is the developer listening to when it comes to a balance patch? Would we get something like SC5, where a vast majority of the 200+ changes in the first balance patch were unnecessary or would we get something like the AE 2012 "patch" in which a lot of issues were addressed and the game became an overall better.experience?

Even if we get an awesome game upon release, it's unlikely it will be perfectly balanced (that's just expecting too much). The question is will the game be balanced "enough" or would some changes be needed? At the very least, I'd like to see the low tier characters get some buffs, but I'm not a fan of toning down characters unless they're blatantly OP.

Actually, now that you mention it, how long would TN patch DOA5 with updates after the game is released? Even if DOA5 isn't perfect, there's always time to update, right? They could listen to payer feedback after the game comes out and update as appropriate.

Probably depends on initial sales. If the game performs well, it's possible we'll get multiple patches before the end of the year. No matter what, I think it's unlikely we'll see patches in 2013. Maybe one patch in January, but most games don't have significant budgets post-release.

And while they can change things post-release, it'll be limited as to how much can be changed. All of the big changes need to be made before release. Then smaller adjustments, primarily to balance, can be made post-release.
 

Shinigamimatt

Active Member
That patch killed the game competitively, and it was actually internal feedback with some minor japanese player influence which made it happen.

Ironically, it was the movement nerf that axed the population, not the character nerfs. And nobody asked for that at all.

Problem is they can't keep patching because patching takes resources, and there is no profit that the higher ups can see in doing so.
But if the patching would bring in more fans and the competitive scene, they would keep patching?
 

Jefffcore

Well-Known Member
66P is not safe and does not stun on CH. 666P is safe and launches on CH, but I couldn't get it to execute fast enough in this specific situation. 6P is also safe, but doesn't reach in this situation unless the opponent is backed up to a wall..

I swear it was said that, that was safe earlier on somewhere. That makes more sense.
 

DriftSlave

Active Member
I hope so. It seems like they are making an honest effort to bring DOA into the spotlight finally.
yeah, 6 years after DOA4...people are bound to had forgot the franchise. That and look at their competition...Tag2...same month...and they get about a 2 week head start...year it's going to be rough regardless. I hope they can handle heat and get into E-sports or something~
 

DrDogg

Well-Known Member
I swear it was said that, that was safe earlier on somewhere. That makes more sense.

There were three different builds at E3. I'm sure not all of the information was accurate. There were some pretty decent Akira changes between the build I was playing for the character exhibitions and the updated build on the show floor.
 

Rikuto

P-P-P-P-P-P-POWER!
Competitive scene is a small part of the population, and the game was already released so not really. When you please them, however, they use their bigger-than-normal mouths to fuel hype for the next release and that can completely change the way the casual masses view the game.

When you don't please them, they use their mouths for destructive ends and NG3 happens. Think about it, that game was 100% catered to casuals, the "primary" gaming audience, and it completely flopped even though it met basically every casual requirement. The de-hypeification the game went through after last years E3 just murdered it.

This is something a lot of people in the corporate end of things don't fully grasp yet, so its hard to see them spending the resources to patch a game after release.
 

Shinigamimatt

Active Member
yeah, 6 years after DOA4...people are bound to had forgot the franchise. That and look at their competition...Tag2...same month...and they get about a 2 week head start...year it's going to be rough regardless. I hope they can handle heat and get into E-sports or something~
Oh I know. Even in a perfect world where DOA5 is amazing, people are still gonna see it as "That series" and stick to the mighty god of fighters Tekken. Let's be honest here. People will still be biased towards their favorite fighting game. I think everyone here just hopes DOA brings in those people. Either way, like you said it's gonna be brutal with TTT2 so close.

Nice Rikuto. Hadn't even thought about what it could mean for a DOA6.
 

DrDogg

Well-Known Member
Oh I know. Even in a perfect world where DOA5 is amazing, people are still gonna see it as "That series" and stick to the mighty god of fighters Tekken. Let's be honest here. People will still be biased towards their favorite fighting game. I think everyone here just hopes DOA brings in those people. Either way, like you said it's gonna be brutal with TTT2 so close.

DOA5 will have a shot at a competitive scene, but it will only have one chance. If the game isn't solid from the get-go, even if it's fixed later on, it will be too little, too late.

Not having too much insider information, I expect to see DOA5 at MLG and IPL this Fall. That alone should give it a chance to get into Evo if the turnouts for those events are high. Even if the game isn't up to competitive standards, the presumed money behind it at MLG and IPL would drive people to go to those events. But money will only keep people playing for so long... we don't want another 70-player Evo turnout.
 

Shinigamimatt

Active Member
Here's hoping. I know we all wanna see this series do well. As long as I get some years of fun like DOA2U, I'll be happy. A huge competitive scene would be a nice bonus, though.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
Safe does not always mean frame advantage.

You probably missed my post against skilletor, but yes you are right. However, I didn't say that because it was a safe attack it's frame advantage, I said it was frame advantage so it's a safe attack.

Eitherway, whatever haha.
 

DriftSlave

Active Member
Here's hoping. I know we all wanna see this series do well. As long as I get some years of fun like DOA2U, I'll be happy. A huge competitive scene would be a nice bonus, though.
It's something we all want, Well at least I hope so....
Seeing the game on stream would be a nice thing, heck if someone is already thinking of a 24 hour stream...more power to ya~ But I think since the community has nothing to lose at this point, it can only get better.
 
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