The 1.06 patch with system tweaks has been announced on the Dead or Alive 5 Ultimate Arcade website.
The page states that overall the balance changes were focused around fixing input recognition bugs on various moves.
Kasumi:
The page states that overall the balance changes were focused around fixing input recognition bugs on various moves.
Kasumi:
input recognition was fixed.
- GB(-12) => GB(6)
- Dragon Stance
(parry) command was changed to
to avoid accidental recognition
- Fixed bug where if you entered
instead of
you'd get Heichu P instead.
Fixed a bug that caused Counter and Hi Counter stuns to also be applied to follow-up moves when the opponent was hit against the Jack-in-the-Box in The Show stage.
bug was fixed. The move now will break critical state if performed twice in critical state instead of re-stunning.
or
Fixed so that the follow-up P is only possible if the hold was successful.
Fixed
followed by
no longer triggers a Critical Finish.
- First hit of
damage buff: 12 => 16
inputs no longer cause the move to end after the first hit.
Normal Hit Advantage -1 => 0 frames
damage buff: 30 => 33
- Chifu
damage buff: 22 => 25
- Back-turned
can no longer be used.
- Back-turned
can no longer be used.
command recognition improved. Damage 18 + 15 => 16 + 15.
Last edited: