So why hasn't there been a link to any of them posted in the forums or wiki pages? Making useful information easily accessible would go a long way toward improving the information easily accessible. I know that's an obvious statement... but for a specific example, why haven't you posted it? You know of the existence, a newer player (me) was told the information 'was out there', I looked in the places I thought it would most likely be and it wasn't there.
Indeed, in that regard i'm guilty.
Even a quick Google search for: 'doa5u japanese site arcade edition' yields nothing. Those pdf's won't be accessible for the majority of people unless they have a link.
You can get there from wikipedia, but that's no excuse.
DoA5 Vanilla did missions during the story mode. In my opinion they didn't give you enough time to practice the skills during each mission, but it was there. I'm not sure why they took that out in DoA5U.
Replaced it with an actual tutorial mode which pretty much did the same things in the same order.
But either way that type of training can only be provided by the developers as an official update... which isn't likely to happen.
So, since I'm new to this game, and I can only really speculate and go off my specific experiences, what are these specific skills you're referring to? And what order should they be learned in?
Right now i'm failing on the Korean Backdash, but other skills that are hard to acquire, or do proficiently, include sidestepping, blocking, counter poking, etc.
I can tell you that there are some aspects of the game that are most effectively practiced by grinding (ie going into practice mode and grinding it out). The only other way of doing it is possibly losing some matches that you might have otherwise won because you were practicing new skills.
Pretty much anything works like that, but practice isn't the same as learning.
So why are you having a hard time with fundamentals?
I also find it funny that 'realism' was one of your reasons for choosing DoA over Tekken... like 'realism' comes into play when comparing two fighters that have teleports, fireballs, lasers, survivable explosions, people jumping 3-5 times their height, etc... If you're looking for realism in a fighter you really should check out Karate Champ... I think that was the last realistic fighter...
Clichés like fireballs, laser eyes, and 20 foot flights aside, most of the movesets for the "nomral characters" (i include zack in this) are indeed real, and moves flow together just like the real moves do. Moreover, holds, something you mentiond above, are a concept that is very commonly taught in real arts, but are under-emphasized in other fighting games. Throws are also much more expansive, just like in real life. I noticed with Tekken that the boxing character (Steve IIRC) doesn't even go into standard boxing combinations (1, 2, 3; 1, 2, 4; 1, 3; 2, 3, 2; 2, 4, 2; etc).
But I will agree with you that DoA has a waaaaay simpler control scheme... a lot less buttons to worry about, plus no where near as much technical information or execution needed.
Tekken is a super complicated game... its no wonder you have difficulty with it. But I can tell you that its nowhere near just trying to get the initial stun and beating them to death. But we're not here to talk about which is better, Tekken or DoA. That argument can go on forever.
In my offline community there are no DoA players. I tried to get interest a while ago, but nothing came up. I've only got online right now.
Sounds like my boat, except the closest i had to an offline scene was when i was 10 and i convinced my cousins to play Mortal Kombat. I guess every so often you can convince a bunch of guys to play smash bros to mash with, but that's about as close as I ever get. Though, i'm a firm believer that team Ninja and other companies worked hard to make online more playable in their games than people make it out to be. However, it presents new problems to be learned to dealt with, hence the fact that people generally just bash the experience entirely. If i was better to begin with, i'd take the time to figure it out, but i still lack profficiency with a few basic skills.
So, I did finally find the P4 PDF... after I was told it was 'in the thread'. Without a thread specified I kinda had to guess which one it would be... and even then it wasn't obvious, since it was 7 posts down.
If I'm looking for information I don't particularly want to dig through 5 threads each with 10+ pages of comments (most of which aren't useful).
Why hasn't someone linked that pdf in the wiki? Or put a thread titled 'P4 frame data pdf' and sticked it in the forum?
If you did both then it would be super easy to find...
I'm not too concerned about the no offline players here... I'm not terribly invested in DoA and really only picked it up to practice a few skills that are easier to work on in DoA...
That's awesome that's getting out there (especially since we don't have her yet) and that hopefully it'll all be there by the time she's released.
I think it goes back to the fact that frame data isn't well received here, in general.