The DOA5U "Casual" thread. ^__^

Status
Not open for further replies.

Tyaren

Well-Known Member
Standard Donor
I'd be disappointed. I love seeing the interactions between characters.

Yes, and I love ogling at the hard earned new costume in the story mode cutscenes. Without this feature a story mode (actually the complete game) is just half the fun... Yes, I am looking at you DOA5 and you Soul Calibur V. D:
It was so incredibly awesome, to create your own character/outfit in SC IV and then play your own story mode including some nice cutscenes with these characters/outfits. *o* I played through the story mode at least a hundred times. However in Doa 5 and SC V I played the story mode once and then never again.
 

GreatDarkHero

This is frame advantage
Premium Donor
Indeed it is. Seeing Christie for the first time was like seeing a reincarnation of my hot babysitter of the same name back when I was little.


It was then that I knew what I needed in my life.

Damn... It is things like this that make me wish I got a hold of an Xbox when I was younger. I missed A LOT of the cool stuff! Plus, Christie is off the chain...! Awesome fighting style... dat volatile cold personality... and a PET PANTHER! Just like Rugal from KOF!
I wanna play DOA3...
 

Jyakotu

Well-Known Member
Standard Donor
What if DOA6 didn't even have a story mode? Would you guys care?

I wouldn't.
To be honest, I wouldn't care either. Virtua Fighter gets criticized for having no playable story mode, but to be honest, that allowed fans of the series to focus on the fighting mechanics rather than the story. Plus, most fighting game stories are nonsensical and lot of fighting game stories are basically just there to paint a picture why the people are fighting. But if we look at DOA5's story overall, hardly any of the characters participated in the actual tournament and the story about the ninjas looking for Alpha-152 was a snooze fest.
 

Number 13

Well-Known Member
You can still solely focus on the fighting aspect of the game with a story mode present if Arc Sys, NR, Namco, etc proved anything. All a story mode does is attract more fans to a game and quite frankly VF kind of needs this since nowadays it feels like an underground 3d fighter that people always praise, but rarely actually play due to a low attraction rate.
 

Jyakotu

Well-Known Member
Standard Donor
You can still solely focus on the fighting aspect of the game with a story mode present if Arc Sys, NR, Namco, etc proved anything. All a story mode does is attract more fans to a game and quite frankly VF kind of needs this since nowadays it feels like an underground 3d fighter that people always praise, but rarely actually play due to low attraction rate.
Story mode doesn't attract fans to the game, it's the fighting mechanics that do at the end of the day. Is Story Mode a nice distraction for the casual players? Yes, it is. But to majority of people who play fighting games, they love the genre because of the mechanics, point blank. I'm not saying Story Mode isn't important, but to say that it's the sole reason why people are attracted to the genre is puzzling. If you want story, then go play an RPG.
 

Xernuht

Well-Known Member
Story mode doesn't attract fans to the game, it's the fighting mechanics that do at the end of the day. Is Story Mode a nice distraction for the casual players? Yes, it is. But to majority of people who play fighting games, they love the genre because of the mechanics, point blank. I'm not saying Story Mode isn't important, but to say that it's the sole reason why people are attracted to the genre is puzzling. If you want story, then go play an RPG.

The point isn't "the story keeps me in the series", the point is that the story draws some of the casuals in, and the gameplay hopefully keeps them hooked for the rest of the series.

Hell, I didn't give two shits about VF until I'd taken the dive into DOA5 and wondered what all the hype over this Akira Yuki guy was.
 

Jyakotu

Well-Known Member
Standard Donor
The point isn't "the story keeps me in the series", the point is that the story draws some of the casuals in, and the gameplay hopefully keeps them hooked for the rest of the series.

Hell, I didn't give two shits about VF until I'd taken the dive into DOA5 and wondered what all the hype over this Akira Yuki guy was.
I admire Virtua Fighter for the simple fact that story was never a factor for its popularity. Yes, it was the first 3D fighter and the grandfather of 3D fighters, but it's also been a consistent series. There is a story to VF, but Sega decided to forgo that in favorite of improving the system mechanics and offering a deep and rewarding fighting game. It doesn't need all that flash other fighters have because the fighting system speaks for itself. Trust me, when you watch skilled players play Final Showdown, you'll see how complex, rewarding, and fast VF5 really is.
 

Number 13

Well-Known Member
Story mode doesn't attract fans to the game, it's the fighting mechanics that do at the end of the day. Is Story Mode a nice distraction for the casual players? Yes, it is. But to majority of people who play fighting games, they love the genre because of the mechanics, point blank. I'm not saying Story Mode isn't important, but to say that it's the sole reason why people are attracted to the genre is puzzling. If you want story, then go play an RPG.
Warning Short Rant incoming:
+moments+_ec3aa9d6eba5901ccd941c62dddf11e2.gif

I'm saying you need BOTH present to appeal a wider range of audience these days. You alluding that VF is better off not having a story mode is nonsense because there is little if any benefit of omitting the mode. Only valid excuse would be if Sega didn't give the game a high enough budget for anything beyond the bare essentials. Is the actual fighting mechanics an important aspect for a fighting game? Of course it's important there is no debate for that. Is the fighting mechanics all you need for a fighter? Maybe if this was still the 90's - early 21st century sure when the expected bar for fighting games hasn't been raised that high yet.

If this was 2014 though? That won't slide anymore in this fighting game boom we are currently experiencing where the expected bar has been raised much higher and even Capcom is finally starting to realize they can't follow that dated formula anymore of just making the bare essentials and calling it a day. Is story and other single player content the most important thing for a fighter? No not the most important thing since building the actual fighting game aspect needs to be created first to get the structure set at least since it IS a fighting game in its core and not a visual novel, but it's not something insignificant either that can be casually ignored. The argument of "Good no story mode/single player modes means they can focus on the actual fighting game more" is a silly excuse because...

1. There have been plenty of good quality fighters that haven't been degraded because god forbid they decide to tell a story to explain why the hell these characters are fighting in the first place to generate interest.

2. Typically they would have a separate team anyway that handles stuff like story mode so it wouldn't hinder the gameplay aspect anyway.

Telling me to play a RPG if I only care about story is a silly illogical statement because just like fighting games the RPG genre has a significant gameplay aspect too. If the gameplay is bad and story is good then that is a hindered game. If the gameplay is good and the story is bad then that is a hindered game. The reason for that is because there are fighting games/RPG games in the market that surprise surprise deliver both good gameplay and good story. As a consumer I would be more inclined to invest my time and money in a game that delivers both great gameplay and story/single player content so I get more bang out of my buck.

I disagree with you saying the "majority" enjoy fighters solely because of the fighter game aspect. I also disagree with what you thought I assumed about how the "majority" care about story/single player content in fighter games. What I ACTUALLY ASSUME is that the "majority" wants BOTH of those things in fighters in this day and age. I'm not even talking about solely casuals either because again surprise surprise you can actually care about the lore/character development/extra fluff modes while still playing this game competitively. I'm just one of those examples that enjoys both and I sure know I'm not alone in that regard. With DoA 5U I'm glad there is stuff like a Story Mode/ Team Battle Mode/ Tag Mode/etc while STILL having solid game mechanics because all that means is the game will generate a higher attraction rate to casual and competitive players alike. I can't say the same for VF because no matter how solid the fighting game is, if there is no extra incentive to invest more hours into the game after a few arcade mode runs and a couple training mode sessions then it's being hindered. No excuse to release bare-boned fighters outside of budget related issues in this current fighting game market and it shows for those still stuck in the old era way of thinking.

Also the DoA story was far from spectacular imo, but it's still a big step up then not having the mode at all because it gives TN and us more to work with when trying to attract others into the game whether casuals or competitive players since either would bring benefit to this player-base.
 
Last edited:

Chapstick

Well-Known Member
I really liked the "quest" mode VF used to have. Was disappointed they didn't put it in the console releases of 5FS, you just bought all the customization items and other players don't even see any of it unless they bought the dlc too.
 

David Gregg

Well-Known Member
Story mode is important to a certain extent in DOA's case as it doesn't have the following Tekken does (which caters mostly to the pro gaming audience). You have girls with 10 bikinis each and every breast setting imaginable? You're obviously going to draw in a larger casual crowd so yes you probably need a decent story as well.

What I'd really like to see in future DOA's is have cutscenes where you can change their outfits and have photo mode enabled during them.
 
Status
Not open for further replies.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top