I'm not sure yet if I understand everything but I try to figure out your paragraphs:
You said that misamia was smart for not relying teleports that much. Since teleports are Phase's essential tool (for the reasons, check my post above), that is not really a good statement because it's the same like your example: Saying that you are smart for not relying on kicks with Alpha. As long as you do it the proper way (not headless, like I stated above) you should always rely on your character's strength.
Of course, but to the point of: "That's all this character is"? That is asinine! Let me kick all damn day and you tell me if you think I got a positive reaction! (And I use to do that - 4K6K all day; the online gripe was her 4KKK - you got branded a noob for that or her P (x7) string!) No different, if the grapplers grabbed on day or strikers who poke playing for stuns all day! Alpha being so one-sided was utterly stupid; however, if she had both, oh the shitstorm Again, rely on a character's strength, but don't ignore the weaknesses.
2. What do you mean with counter? I guess you mean landing counter-hits that stun the opponent. You say that you (Alpha) are able to counter although people swear you can't. Ok, but if you say you are able to do so, why would you still try to do it differently?
- 1st & 2nd sentence: You say that Alpha does not need to be played offensive only. This might be true and is ok
- 3rd sentence: You say that people think offensive with her is everything
- 4rd & 5th sentence: You say that people go crazy when they fight Alpha, were the reason for that is not her lack of defense like everyone believes (so it must be her offensive)
- 6th sentence: You say you get negative comments about your Fortress mode, which means for me you are more passive and they want you to be more offensive
So people want you to be more offensive but they go crazy when you do so while fighting? Makes no sense to me

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If you play her more offensive, why do you care about people going crazy? If they can't deal with your offensive, it's not your problem. If you play her more passive, I wonder why you do so if you know that they can't deal with your offensive, especially since Alpha's offensive is her strength.
The "Lack of Defense" refers to her not having physical counters! Yes, she has a parry, but it can be block, but really wasn't/isn't that useful. Therefore, she utilizes the other defensive tools:
Footsies, Spacing, Baiting, Poking, Conditioning - those are her "Counters" (even if she can parry like crazy!) The "Fortress Mode" is a big part of it since the first thought opponents have is: "Since she can't (normal) counter and is useless near a wall, let me just pound this trick!" (I know she's not the only one who can get walled or rushed to hell and back, but what other character do you know that players salivate over doing this to? I thought so!)
Again, offense may be her strength, but it needs to be offset somehow! It was (stat wise), but do you think a character is legit when half its game is gone? And yet, the rest of the roster can use all the other defensive tools I just described whether their good at it or not + the one we're discussing lacks + be crazy offensive too?
You are able to get your opponent into the defense with your own defensive tools. I guess you are talking about Alphas parries then, otherwise I can't imagine. Of course, defense is important against her because of her day-long strings. It's right, Alphas defense might be "strong" if your opponent does not respect the tools she has, but if you play someone who does and know how to deal with them, it isn't.
I just listed all of those other defensive tools! Defense is more than physical countering!
So basically you are saying that you can relativize your characters weaknesses by knowing them and trying not allow the opponent to capitalize on them by your own actions. Quite odd to label that as "real", though.
Yeah, I guess that was stretching it, but people clearly see a difference in my alpha compared to others! This is why people are telling me to do this and that! Yet, I'm never asked about how I got my version to be like she is! (I didn't just sit and watch some "Here's How to Be Ridiculous with Alpha" (or any character) videos and try to copy that stuff!) IOW, I made an honest effort not to be a copycat! Now, I must? Really? How is it possible to find some kind of way to distinguish two or more players who play the same character if both are pulling off every damn thing from Command/Combo Training? But I hear all the time how other Alphas are better than mine since they "play to her strength" Aggression is not everything! Perhaps, the term I should have used was different! Just like there can be a distinction between two Phase 4s - one who's teleport and in your face heavy and one who isn't!
You should also consider that you can't apply all the stuff about Alpha's strengths and weaknesses in terms of offensive and defense to Phase 4. Alpha really excels in the former, also in the neutral game due to having various openers and long pressure strings, while her defense is average. Phase's tools are average in both disciplines. She neither has parries for her defense, nor good pressure tools or openers for the neutral game. As long as Phase's opponent isn't stunned and she's not able to start mix-up, her offensive can be considered as even below average due to high unsafety. That means, relativizing weaknesses with Phase is much more difficult as with other characters.
I know how Phase 4 works! I gotcha! So, what's her alternative if she can't get in (and this is how everybody plays her)? She has the OPTION to do some of what I listed my Alpha does! Space + Bait primarily! It's not that hard to do or is it? I don't think so, but the Phase 4 release videos would have you believe that she is like Alpha (when you said she isn't) - you know, "Get in there and don't give a shit!" KWIM?
(Like the player who posted that video! I recognized and applauded the patience displayed. The question is: will this player maintain that when the opponents become more aggressive or Phase 4s real offense begins to show? But will this player become a copycat? (I hope not!)
Performing simple or more advanced combos or difficult moves has nothing to do with knowing the game's basics. You'll meet players that are highly skilled in execution and can perform every combo of every character but have no idea when better not to attack or block or how to play the neutral game.
This is what I mean! The fundamentals are ignored just because you're winning easily with retarded combos! "Don't give Alpha space, but when she's about to beat me (by not doing that, btw) I need it?" (What?) (Spacing is just one fundamental, but it is very important!)
Not sure what that paragraph is supposed to mean. No one should ever care about what other people claim about his character and/or playstyle as long it works for him and he's convinced that it's the right way how to play that character.
Yeah, you're right!
Ummm ... yeah ... I think I got what's your definition of a "real" character, but again, consider that things always depend on who is your opponent too and that Phase 4 is not Alpha-152.
I know she's not! I just want players to see beyond the gimmick - strong suit or not! (This could be said for all the characters as well) Don't utilize just one or two tools, but you don't need to utilize everything either - even though the game apparently says to! ("Do this long ass combo a billion times and you're done!")
And yes, I always consider my opponents, but if 80% play the same way, we have a problem since we have to find different opponents (the other 20%) to evolve our game, right? (ie: If 100 Phase 4s are punching, teleporting and air-throwing the very same way, then I may as well play one Phase 4 who does that 100 times! Or if 80 are doing that, what are the chances the other 20 won't be since it's not your fault you have that perception due to seeing 80 do that earlier?)
You see Bayman, you think throwing and getting him to hold to throw him! You see Kasumi, you think: Poking and combo-whoring! You see Ayane, you know spinning is coming! Alpha - she's gonna kick the shit out of you! It's hard not to assume this, is it? "If you've seen one, you've seen them all - until you haven't!" This is what you would get if you played everybody to their strengths! One would think seeing my Alpha who relies more on defense than offense than or a Phase 4 who teleports less is refreshing. IOW, seeing characters do what they aren't known for doing! Doing something different shouldn't be considered a weakness! (Alpha Throwing? No way! Kasumi throwing? I'm done!) Get it now?
I've had a bad day! Sorry, for ranting like hell!