-That is not stating fact, but presenting an opinion. Which is still condescending in its application, that circles right back to the original problem.Because if those opinions are in the final game, they will lead to 10 man turnouts.
-That is not stating fact, but presenting an opinion. Which is still condescending in its application, that circles right back to the original problem.Because if those opinions are in the final game, they will lead to 10 man turnouts.
At the absolute bare minimum I expect this is be better than a Naruto game.
And even some of those were fun in short spurts.
-UnD34D the stuff that you mention, I am not arguing about. I totally agree with mostly everything you said. I simply do not See the current build of Doa5 as being Doa4.2 or what have you. Everything I have seen is screaming Doa3.1 to me. The Side stepping, natural combos, normal hit launchers, wake up options, nerfed holds, wall game, frame advantage, back turned advantage, un-holdable stun situations, spacing, guard breaks and frame traps, character individuality and the list goes on. These things make the game far from Doa4, and more 3.1. Doa4 had absolutely nothing..well stuns and holds.
At the absolute bare minimum I expect this is be better than a Naruto game.
And even some of those were fun in short spurts.
-That is not stating fact, but presenting an opinion. Which is still condescending in its application, that circles right back to the original problem.
At the absolute bare minimum I expect this is be better than a Naruto game.
And even some of those were fun in short spurts.
If the game is of equivalent quality to the e3 build (and there are no signs its actually going backwards) then it will be solid and people will enjoy playing it.
Just turning up is the main thing a player can do to support their community. Yes, the game needs to be good for people to want to hang in there, so hang on to your expectations, but there's no reason not to plan a little.
-Please show me where I have been condescending to a group of players for not sharing my opinion on this forum. You will not find it. But you have been outed more than once.You have been far more condescending than I have.
-This do not Change the fact that Doa3.1 was a solid game. You not playing it do not change the fact that Doa3.1 was a solid game. It do not change the fact that Doa3.1 is known in the FGC as being the most viable and solid game in the series. It did not even hurt that two top TK Players of the time(JOP and Eddy Pistons) that Loathe Doa, respected Doa3.1. So in all respect, why would I be so bent up over your opinion? I never was, and never did. It was you and your "if you were the ones creating this game I would never play it" ,"go have fun with your ten man tournaments" mentality. No one here except you have been so negative about the game, and forcing your disdain so damn much. Rikutu who is blunt as hell had more praise than you, and didnt resort to your behavior.DOA has never had a strong competitive scene. That includes 3.1. I only bring up 10-man tournaments because that's what happens when DOA doesn't appeal to a larger player base. You keep harping on 3.1 like it had a 200-man Evo turnout, but it didn't. What you see as a throwback to 3.1, I see as not enough of a change.
-I swear I am in the twilight zone. Stop straw manning me. You know very well the issue is based on your condescending behavior.If you have an issue with me bringing up the tournament history of the DOA series, toughen up a bit. I could say far worse, and you've done far worse than mention potentially poor tournament attendance.
-This do not Change the fact that Doa3.1 was a solid game. You not playing it do not change the fact that Doa3.1 was a solid game. It do not change the fact that Doa3.1 is known in the FGC as being the most viable and solid game in the series. It did not even hurt that two top TK Players of the time(JOP and Eddy Pistons) that Loathe Doa, respected Doa3.1. So in all respect, why would I be so bent up over your opinion? I never was, and never did. It was you and your "if you were the ones creating this game I would never play it" ,"go have fun with your ten man tournaments" mentality. No one here except you have been so negative about the game, and forcing your disdain so damn much. Rikutu who is blunt as hell had more praise than you, and didnt resort to your behavior.
I'd be willing to guess that the only thing the majority of the FGC knows about DoA3.1 is that Hayate's cartwheel is broke as fuck.
-UnD34D Im really not getting your point here. The debate is based on what a solid fighter is, do/would Doa5 fit that criteria? You yourself view doa3.1 as a solid fighter. Doa5 share many if not all of its roots of 3.1. Lets say the game is 3.1 heavy, would that not be a criteria of a solid fighter? If so, You would not be agreeing with Drdogg, because he do not believe the changes implemented would qualify Doa as a solid fighter.
-I cannot say for sure that Doa5 would not go through changes that would make it like Doa4. What I do know, significant strides were made where the game is a lot more 3.1 than it would ever be 4.1. If the game continue down this road, like you, I can see a scene for the game. I am not asking anyone to push a game that would be dead on arrival, but to wait for the actual release before we start telling people to enjoy their 10 man tournies. Right now they are making balance changes, for the stuff that changed on the negative side(two stuns changing), other things could have been implemented for the betterment of the game. I'm going to wait and see before I write the game off.If DoA5 is 3.1 heavy, yeah, I would say it is a solid fighter (unless certain DoA4 qualities stay in the game.) My point is simply that the game isn't out yet, there just isn't a final build. I think if DoA5 has 3.1 roots strongly represented in the game, its possible to not only revive the scene but make it an ACTUAL scene for the first time in its career. The problem is that DoA4 was such a piece of shit game that we can't push it to TO's UNTIL the final build is presented because the possibility of them taking away anything solid in the game is already a possibility. I don't exactly know what Dr. Dogg is refrencing when he says solid stuff the game had from the alpha build was taken away in the next build, but if they did that, whats to say they won't keep taking stuff out?
-I cannot say for sure that Doa5 would not go through changes that would make it like Doa4. What I do know, significant strides were made where the game is a lot more 3.1 than it would ever be 4.1. If the game continue down this road, like you, I can see a scene for the game. I am not asking anyone to push a game that would be dead on arrival, but to wait for the actual release before we start telling people to enjoy their 10 man tournies.
It has moved backward. You can counter out of the "stumble back" stun. You couldn't before. You can SE out of the sit-down stun. You couldn't before.
I just looked at the tournament forum on SRK. There are quite a few tournaments dated after 9/25, but only one of them lists DOA5, and it's the smallest of the group.
Even if the game is solid, I'm not going to travel unless I know other people will too. The current lack of tournament support is not helping it, and I'm not going to talk to TOs to get DOA5 at their tournaments when I'm still unsure of how the game will turn out.
It's one thing to be optimistic, but your reasons just aren't convincing (same with VPai's). Saying the game is better than DOA4 isn't enough. Every single major problem that a majority of the FGC had with DOA4 was still readily present as of the E3 build. That's fact.
Actually, there are a few of us 2D guys who like unbreakable throws. Most of the classics didn't need throw breaking (SFII, Marvel series).Another thing that turned him off is the lack of a throw breaking system. The fact that all command grabs are inescapable is laughable. DOA must be the only fighting game that doesn't have a real throw breaking system.
Actually, there are a few of us 2D guys who like unbreakable throws. Most of the classics didn't need throw breaking (SFII, Marvel series).