Using Training Mode

Radiance

Well-Known Member
Created this topic because I wanted different opinions on how players use training mode. A while ago I saw a bunch of posts saying how players were finding new "Tech" in the training mode so I became curious. Other than the usual; finding frametraps, safe moves, unholdable situations, wall splats, juggle combo's for different weight classes, and stage specific combos. How else are players using training mode to benefit them. I think the discussion will not only help me, but may answer questions or give players new insight on the game.

Btw; how do you players find oki tech? I ask because in training mode the AI behaves differently on knock down as if the AI has more invulnerability when teching.
 

iHajinShinobi

Well-Known Member
Standard Donor
For the question on okizeme, or the force techs, rather; You want to record the Dummy to do absolutely nothing. For a shortcut, hit Select+Left, then Select+Right (on the dpad) so the dummy is constantly recorded to do nothing. This changes their knockdown behavior to that of a human opponent, so you can actually test out strikes that hit on the ground.

As for what I do in the lab, I do everything stated in your initial post, as well practice mastering my fuzzy guard. But I also take the time to study the initial damage for each strike my characters have (especially what I opt to utilize in neutral and during footsies), neutral hit, counter and hi counter damage (I do this for the roster as well, actually). I also make an effort in knowing exactly how much + frame advantage my strikes give me even if it's just neutral hit.

Example: Ayane's BT2K leaves her at +10 on neutral hit if it connects at range. So that alone tells me my i19 3H+K is going to pop anything you strike with, because it's i9.

I utilize the hidden frame data technique to figure out exactly how much + frame advantage I'm actually left at for every type of teched up knockdown situation.

I also take my character and other characters and figure optimal and sub-optimal solutions for different set ups other top and high level players are using often (or what they favor). Something else I've learned to do on my own, is practice footsies. I do this by recording the dummy to move in varying motions with different movement (wave dash, KBD, general free step, run up, dash feint, dashing, walk forward, striking, etc).

What this allows me to do is practice my own movement and whiff punishment. It has worked well for me, and gives me very strong results
 
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Koompbala

Well-Known Member
I use it for Punishing because ya know Tina and all. While yeah I'm the one who programs the computer to do the move, so I know what's coming. Point is to make punishing muscle memory. I would like to do what Tina is good at. I want more muscle memory and less of a reactive kind of thing. I'd really like to hit the point where. I don't let Hitomi get away with a low I blocked. Without taking 82 dmg afterwards. She is usually -17 or -18 from her standing lows. Tina doing anything else but J.O.C. is not okay.
 

Goarmagon

Well-Known Member
Standard Donor
I set the AI to hold randomly when its in stun so I can practice punishing people who mash holds without actually knowing what to do. I also set it to react with a strike to see whats kinda safe as well as to keep my whiff punishment tight.

Is there any way to set the AI to react with a specific low when I set it to "low kick" or "mid punch"? That would be extremly useful as well as Tekken's "defensive training" option.
 

Splendidsafe

New Member
Sometimes I use training mode to review mistakes I made in previous losses. For example, whenever someone would pick Gen Fu i'd get destroyed. However, I went to training and realized his 6PPP does not track. Therefore I learned to ss or look more closely for his tracking moves. Now I rarely get blown up by Gen Fu. And should I find another character challenging, I rinse and repeat. It does not prevent everything, but a few good reads is all it takes to win sometimes.
 

DoANoob

Well-Known Member
I use training mode to understand and learn the basics of frame data(I'm not ready for the advanced frame data stuff yet). I also do other random stuff in training too. Thing is with Core Fighters, unless you bought all the characters, you're gonna have a hard time since you only start off with 4 characters. The character trials don't help much either.
 

xRELICXx

Well-Known Member
I use training mode for the online lag simulator mostly, because we all know how bad the netcode is for this game. I just train on 2 to 3 bars, it has help me adapt to playing online a little better.
 

UncleBiscuits79

Active Member
I mostly use training mode to figure out how to punish attacks and setups that people kept landing on me online. I record the dummy doing that move until I figure out how to punish. I can figure out how to hold the move, and can study the frame data of the move to confirm if/how to throw punish.

Also I go through command training with characters that I have a hard time beating. Just knowing their move set and having just a little bit of knowledge of an enemy character goes a LONG way to help defeat them.

"Throw punishing . . . .It SAVES LIVES!!"
 

UncleBiscuits79

Active Member
Oh and by the way, thanks Mr Wah for that training video. I just fired up that training mode only to realize how much I suck at reacting to holds. I usually have been just guessing based on what the opponent is doing, but this training does help ALOT.

"Throw punishing . . . .It SAVES LIVES!!"
 

UncleKitchener

Well-Known Member
Standard Donor

This is pretty much what I've been doing these days, except that I've set all Com options to random and set the reaction to a strike in case I screw up or guess wrong or actually try to guess instead of actually reacting.

Now, if only you could alternate between single attacks, blocking and crouching at random, then this would be pretty much the perfect practice tool for a real life situation against a real opponent because you're covering almost all of the possible options they can do and you'd also be aware of them.
 

Kohlrak

Well-Known Member
Honestly, i wish i could use training mode in more ways. I never know when to sidestep, super hope (marie), block, counter-poke, etc.
 
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