Shinigamimatt
Active Member
Dat spacing tool. Good Jann Lee players are still gonna be scary it seems. Also, that new Knee move he does looks great.
Bare in mind that he started it off of a HI COUNTER strike and because of it he managed to get Critical burst on his 4th hit. I think its only fair.
I really hope they aren't talking about Jann Lee's combo @2:35, that's perfectly acceptable damage, it was on HIGH COUNTER STRIKE, so the whole combo had a 50% damage boost PLUS+ wall and electric damage. Don't you dare balance that.
quick question. Do launchers after Critical burst thresh hold is reached, give you a higher launcher, and if not, should it?
Because from Gunner it looks like you get a free high kick stun, or that guy was getting hit on purpose. If that high stunning kick is free though that character will be a problem -_-
Because from Gunner it looks like you get a free high kick stun, or that guy was getting hit on purpose. If that high stunning kick is free though that character will be a problem -_-
Are Critical Stuns just regular stuns? Nothing special right, and you can still hold? And are sit downs stuns noted as critical stuns also, and you cant hold in sit downs right? Sorry for all the questions, all these changes with stuns is making me all confused.I can tell you from experience that is not necessarily correct.
For example...
Note any of the sitdown stuns in the E3 build, you'll see that critical stun still pops up during them. This is incorrect terminology on the games part, but is not at all indicative that they can actually hold.
So feel free to have hope =)
Are Critical Stuns just regular stuns? Nothing special right, and you can still hold?
And are sit downs stuns noted as critical stuns also, and you cant hold in sit downs right? Sorry for all the questions, all these changes with stuns is making me all confused.
Oh ok. And SE means shake escape right? So does that mean most likely you will be able to keep hitting the stunned person without getting countered right, thats if you hit them fast enough before they escape?Yes, and you can still hold out of those.
In the build before E3 you couldn't hold out them. In the E3 build you could SE and then hold out of them. How they work now, holds come out later in the sit-down stun and not right away.
Yeah i just hope sit down stuns stay effective like before the E3 build but if it does become unholdable again, what makes it different then the critical burst.its kinda sketchy how exactly something is determined to be a critical stun or not. Theoretically a critical stun is any stun you can hold out of.
I suppose if you couldnt hold for the first 30 frames of a 31 frame sitdown stun, it would still technically be a critical stun.
It'd still guarantee a lot of a lot of setups though, so its hard to treat it that way in practice. Be nice if the game could reflect this a little better, but it's pretty easy to figure out that anytime you get knocked on your ass you can't hold.... so I'll take whats given![]()
The HCH made the combo inflict more damage, it had nothing to do with a CB on the 4th hit. It's also interesting to note that the Lisa player could've countered at least three times before being put in the CB stun.
And SE means shake escape right? So does that mean most likely you will be able to keep hitting the stunned person without getting countered right, thats if you hit them fast enough before they escape?
So does launching off a hi counter attack give you extra juggle height?My point exactly. Which is why CB had everything to do with it.
- He got the highcounter punish.
- He got burst at the 4th hit ! meaning "as you clarified" that Lisa could have held 3 times before.
- the CB was at MAX threshold and not an early burst repeat so the launcher height is justifiable and he EARNED that juggle height.
This is all fair and well deserved. It was Lisas mistake not to attempt any holds. I see no reason for a nerf in this situation at all.
It could bave been worse if he went for a Powerblow (had he <50%HP) after burst and followed up from the rope stun. but again he earned that right.
People need to understand that given the right circumstance, all characters are capable of doing something similar to this.
Also this clearly shows that because his individual strikes are not as damaging as say one of the more hard hitting slower folk, that even on high counter he had to go for the burst on the 4th hit to exceed threshold. Would he have been able to do it on the 3rd consideing he had Hi Counter ? I dunno....
This makes me think that they might have increased the amount of damage in critical stun needed to reach threshold in the whole game in order to balance out burst. I wonder....
Also this clearly shows that because his individual strikes are not as damaging as say one of the more hard hitting slower folk, that even on high counter he had to go for the burst on the 4th hit to exceed threshold. Would he have been able to do it on the 3rd consideing he had Hi Counter ? I dunno....
This makes me think that they might have increased the amount of damage in critical stun needed to reach threshold in the whole game in order to balance out burst. I wonder....
So does launching off a hi counter attack give you extra juggle height?
In DOAD it did. Weather this will be applied to this game or not is still to be confirmed.So does launching off a hi counter attack give you extra juggle height?