Mr.Kwiggle
Well-Known Member
love the video! even if all of that stuff isn't guaranteed her stuff looks great, and she can stun like crazy.
Does this mean its not possible to get CBs from sit-down stuns in general or are there characters that have some set ups that lead to guaranteed CBs?You can get guaranteed attacks of off most sit-down stuns, but not a CB. For instance, after Christie's 214P, you're only guaranteed a 15-frame attack. Almost every CB in the game is 19 or 20 frames. Now, if the opponent doesn't know how to slow escape, you can go to town. But to me, that's not reliable.
Does this mean its not possible to get CBs from sit-down stuns in general or are there characters that have some set ups that lead to guaranteed CBs?
Even if you don't get a guaranteed launch, stunning with 6P is better than having the opponent counter the 6P. Plus, Christie is complete rush down now, all you need is one hit to start going to town on someone. Actually, you don't even need that with all the guard breaks she has.
As far as the grapplers go, Christie's 214P is -7. You can punish with a neutral 5-frame throw, but that's breakable. The next step up for non-grapplers is a 7-frame throw, but the way DOA5 works, that won't punish Christie at -7. She can attack or fuzzy guard to avoid the throw. So it's safe against any character that doesn't have a command throw faster than 7-frames, which is everyone but the grapplers.
The grappler's throws are 1 frame faster so their fastest command grab is 6-frames, meaning it can punish Christie when she's at -7. Going by the frames, punishment and guaranteed attacks are a little hard to understand at first (especially coming from other fighting games), but once you're used to it, it's second nature.
What's fuzzy guard? How does it work in this game?
I may say something completely stupid now please bare with me... So lets just say that i (chistie) do 214P on a non grappler and he blocked it if he goes for a throw with 7 frames and i go for a jab (9 frames) why will it beat the throw? I undersand that fuzzy guard is something like blocking and jumping at the same time (i think thats what they said about sc) so i understand how it would beat the throw but if christie tries to attack shes 9frames slower so i dont get why the attack stil beats the throw
What's fuzzy guard?
Isn't fuzzy supposed to be 33G or is it different in DOA?
Says the guy who write the strategy guide (snickers.) Aside from, Dr.Dogg has a point. If you don't know all the basics, start from the strat guide(which is solid, btw)...You should pick up the strategy guide. The first few chapters cover all of the unique things in DOA like this.
Okay its my turn to show my flaws
Well it seems like you were hesitant to tick throw when they were petrified and just held the block button. Free damage is free damage. Also with your movement skills in DOA you should be landing more of those 214P's in respond to those pesky WU kicks. I try to land 5 of those each match but I'm sure you could land more of them.Some matches I had this week.
Can't seem to get the right feel with Christie yet...
I'm not claiming to be an expert, so take my advice with a grain of salt. But there's some things about the second and third match I felt you should know about.Some matches I had this week.
Can't seem to get the right feel with Christie yet...