Mortal Kombat thread.

J.D.E.

Well-Known Member
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Lol Mileena is an offensive character who had her daggers to zone with. She was getting in, but when she has the life lead, she could zone you out. She also had to take risks in MK9.

So it doesn't surprise me that people are finding that she's relatively unsafe in MKX. She's always been that way & she always required good neutral & solid fundamentals to play & has to take some risks. Jer just said a while ago that he thinks she's better than before. She also has a slow overhead of 32 frames, but has decent options after it.
 

Argentus

Well-Known Member
Lol Mileena is an offensive character who had her daggers to zone with. She was getting in, but when she has the life lead, she could zone you out. She also had to take risks in MK9.

So it doesn't surprise me that people are finding that she's relatively unsafe in MKX. She's always been that way & she always required good neutral & solid fundamentals to play & has to take some risks. Jer just said a while ago that he thinks she's better than before. She also has a slow overhead of 32 frames, but has decent options after it.
Exactly
 

Kodachi

Well-Known Member
Standard Donor
I reeeeally dig this alt
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MK Deception vibes
 

Argentus

Well-Known Member
Not my thing. I don't like when the hair is pulled all the way back like that. Love her hair over one eye :3

Still cool though
 

Argentus

Well-Known Member
Whoa did Mileena have some work done? Her mouth doesn't look as scary anymore. I like.
Its just goofy to me now lol. Mostly because she looks like the colossal titan now. I'll get used to it though. I'm gonna be using her unmasked variation.
 

J.D.E.

Well-Known Member
Standard Donor
Mileena's frame data: http://www.testyourmight.com/threads/mileena-frame-data.49810/

Mileena looks beast to me, but I would rather to go into detail about it, but gameplay. She looks to be more on the offensive than before, but a tad better on safety. Will depend on how well Kitana is now & then I will decide.

Also, Hit & Run isn't offensive. Hit & run is more of a defensive character tactic. She's not that. Can't be that because she really can't hurt you out in range other than her sai daggers like say someone like Sub Zero, Ayane, Ryu (SF), Sagat, Kitana, Kenshi or characters of that nature, who do have a lot of keep out tools & zone out characters. These types of characters are doing this regardless while whiff punishing to your reactions. She's not.

Sub-Zero also has a dirty ass setup of his own in his cryomancer variation, similar to Scorpion's vortex. lol

But yeah, hope that all MKX characters can keep up with each other.
 
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TheRealCoxinator

Well-Known Member
Welp just so you know there is a bunch of easy 35% combos for people and i'm gunna just put one here for example. This is a simple one that couldve actually been more damage.

 

Argentus

Well-Known Member
Does it still have that dumb input buffer? In mk9 it would register p632 or 623p as 236p making me fireball when I'm trying to uppercut, for example.
 
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