Day 6 of IPL's 12 Days of DOA: Christie Breakdown

Bryan's back with a breakdown of a new character as we count down to the second IGN Pro League "I'm a Fighter" Championship event in San Mateo, CA. Today's character breakdown is none other than the femme fatale assassin Christie. Christie is a character who has had her hand in just about every incident in the Dead or Alive story, including killing Helena's mother and attempted assassination of Bayman. It looks like she also has some sort of history with series newcomer Rig. Be sure to check out the game when it comes out on September 25th, until then, let DrDogg give you a sneak peak of Christie's fighting style:

christiet.png

DrDogg said:
Against a good Christie player, you’re going to have to decide if you block her guard break at the end of a string and allow her to continue her offense (she still has one of the fastest jabs in the game), or attempt to interrupt a potential Jakeiho cancel and risk getting caught by the end of the string, or an attack from Jakeiho. When it’s finally your turn to attack, you still have to worry about the Jakeiho stance because Christie takes a very evasive sidestep when she enters the stance, and can follow it with a second sidestep or a back dash.

Suffice to say, Christie will be a handful, and is arguably one of the best characters in the game at the moment. Expect to see a lot of players flocking to Christie when Dead or Alive 5 hits store shelves on September 25. In the meantime, we’ll have Christie match videos coming your way next week, followed by the next “I’m a Fighter” World Championships in San Mateo, CA the following weekend.

Source: IGN Pro League via DrDogg
 
Great read! Thanks Dogg! I swear I just keep getting more hype with each release of news. It's great to see EVERYONE gain some new/unique/useful tools. DOA5 is shaping up very well so far.
Oh and let's see how long this info takes to give Awesmic a boner lol.
 
I dunno if these are stupid questions, but I gotta ask them, 'cause I didn't notice the info in the passage.

1) Does she have more than one NH launcher, if any at all? If so, are they at least more practical than her 6k (from Dokuja-Fujin) in DOA4?

2) What possible wall combo strings can be followed by two consecutive 6ks against a juggling opponent (preferably from low punch hold or hi-counter launch)?

3) I'm aware of her new 6k string - 6k4k - and its ability to reverse the position of the opponent. Can it be done as a standalone string with the same effect, or does it have to be done with an aerial juggle or following a stun? Also, if your back's to the wall and it reverses the opponent, does the opponent incur a wall stun?

4) Does her BT grab (6 f+p in DOA4) give any possibility of frame advantage, be it on hi-counter or not? Has the input of the special grab changed?

5) Does her stance kick (which I'll refer to as k from Dokuja-Fujin in DOA4, since it's all I can go by ATM) still limbo stun, and if so, does it now have shorter recovery frames to be practical for a guaranteed followup with any possible attack?
 
I dunno if these are stupid questions, but I gotta ask them, 'cause I didn't notice the info in the passage.

1) Does she have more than one NH launcher, if any at all? If so, are they at least more practical than her 6k (from Dokuja-Fujin) in DOA4?

2) What possible wall combo strings can be followed by two consecutive 6ks against a juggling opponent (preferably from low punch hold or hi-counter launch)?

3) I'm aware of her new 6k string - 6k4k - and its ability to reverse the position of the opponent. Can it be done as a standalone string with the same effect, or does it have to be done with an aerial juggle or following a stun? Also, if your back's to the wall and it reverses the opponent, does the opponent incur a wall stun?

4) Does her BT grab (6 f+p in DOA4) give any possibility of frame advantage, be it on hi-counter or not? Has the input of the special grab changed?

5) Does her stance kick (which I'll refer to as k from Dokuja-Fujin in DOA4, since it's all I can go by ATM) still limbo stun, and if so, does it now have shorter recovery frames to be practical for a guaranteed followup with any possible attack?

1. Yes, but it's rare to hit a NH launcher in DOA. I don't really find them practical, but that's mainly because you'll never hit them NH and Christie actually has a few safe attacks. No reason to use unsafe attacks just because they launch on the rare occasion that the opponent isn't pressing any buttons, isn't blocking and isn't stunned.

2. You can get consecutive 6K attacks off of just about any grounded wall hit. They don't have to be very high to get that so long as you're quick to free cancel.

3. Has to be in the air. Couldn't get a wall stun.

4. Not sure which grab you're referring to. I haven't touched DOA4 in years and even when I did, I didn't play Christie. She doesn't have a grab from BT, but if you mean her grab that leaves the opponent BT, there's frame advantage, but no guaranteed follow-up. Being CH or HCH doesn't change the advantage. What was the original input of her "special grab"?

5. It still causes limbo stun and you can get guaranteed follow-ups. I haven't found any launchers that will hit, but I didn't look particularly hard.
 
4. Not sure which grab you're referring to. I haven't touched DOA4 in years and even when I did, I didn't play Christie. She doesn't have a grab from BT, but if you mean her grab that leaves the opponent BT, there's frame advantage, but no guaranteed follow-up. Being CH or HCH doesn't change the advantage. What was the original input of her "special grab"?
I meant the grab that leaves the opponent BT, which was the 6f+p in DOA4.
 
I'm game for any changes that draw people away from the Ninjas. =P Here's to hoping we get some character variety in top 8.
 
Hopefully my Kokoro is still a powerhouse because I plan keeping her as the top main. Christie sounds like a good second option right now.
 
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