guys.. try it before you judge it...with all the guaranteed scenarios for damage (including guaranteed launchers and the 3 launch heights) having burst in the equasion is only a plus right now. As I mentioned before, the characters seem to be designed this time around to use different tools per character and not one universal playstyle method for all. With this in mind, burst may or may not be for the whole cast. infact I think you're all over-worrying as this does not include "HI COUNTER" scenarios which happen quite often.
The game plays really well now and the attacker does feel rewarded.
the only gripe is hold recovery .. that should go back to alpha status.. Otherwise, I think the system as it is now is pretty solid. (Also, too late for any changes .. its going gold real soon)
Having no offensive pressure with the use of her new stance unless they are stunned? That doesn't sound like DOA5, that sounds like DOA4.
So unless you hit confirm the stance is utterly useless? Give her at least one option that beats side step from that stance at least.
Also why was her 2F+KK cheap? Annoying online but other than that it wasn't tough to deal with. Kasumi is built on annoying crap and yet every single thing that makes people hate Kasumi players online, including the infamous 6P2K is still intact. God know why the went after Kokoro on that one.
Sorry to sound really negative but she is looking like DOA4 Kokoro with a lousy stance, compensated for with the ability to CB one hit faster than most characters. Just give her the ability to pressure blocking opponents with her stance just like Leifang, Rig and Sarah can and she will be a decent character.
Trust me, Kokoro is GOOD in this ... REALLY good infact, her high/low/mid mixup is one of the best in the game if you ask me. As DrDogg mentioned she also has great sit down stuns.
Yo Dogg, can you check if she still has her feint stun from 66P+K ? or was it removed in your build?
if its still there thats another beastly tool.
Also you guys are worrying too much about her strikes being linear... this is NOT VF.. once the opponent is in stun, you can throw the concept of sidestepping out the window. sidestepping is only viable in the neutral game basicly and during that time you would be an idiot to do some of these moves anyway and you would be more concerned about scoring a starter stun or counter hit.
She also still has an unescapable combo throw
And has a throw which puts the opponent at back turned state like akira ..
I would also like to mention that her launch height is fricken mad ... allowing crazy juggle potential.
When you're in stun, her new stance cancel is the biggest mind fuck. because you can not only throw out any of the heights as Dogg mentioned, you can even decide to do nothing after it to bait out a hold and throw... you have all the time in the world for this (in stun). and because of the way the animation of the stance cancel is ... trust me that shit is SO BAITABLE!
Also, her throw combos from strings now have been simplified and they include all 3 height attack options from the stance ... you can go PP throw P (high) , PP throw P+K (mid) , or PP throw 2P (low) ... same goes for all mid string combo throws with the same throw animation ...
I would also like to mention that her wall juggle potential is quite beastly as she can follow it up even if shes slightly far from the wall ...
infact, I think she's too much sometimes... but shes awesome.. and all the characters have been buffed in different ways so it all meshes well together for the most part.
forget about DOA4 .. its long gone ..