Commmanda Panda
Active Member
Made her easier to fight with.
P+K: Changed overall frames from 22(4)24 to 22(4)23, and adjusted to be able to perform a followup mid attack of up to 14 frames against many characters who are staggered after this move.
8PP: Changed damage from 25 to 20, wall knock-back distance on Counter from 1m to none, and status after air hit from down to juggle.
Back-turned P6PP: Changed damage from 23 to 20, knock-back distance on Counter from 1m to none, and status after air hit from down to forced getup.
I'm happy with the changes.
thoughts?