IGN's 12 Days of DOA5

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x Sypher x

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DrDogg's guide comes out the same day as the game.

Is that the same one that you have the option to preorder at GameStop? That's where I'm picking up my stuff.

Before I ask let me just say that I agree with everyone that CB should be achievable within 3 hits max, that's the only way it can be considered a universal/effective tool. But what if 'perhaps' the reason it varies between characters is TN's way of giving each of them individuality? I could be wrong but that's sort of the vibe I'm getting. Bass gets it easily because he hits so dam hard, and Wong because he takes extra work to get the ball rolling so it would kinda make sense to help him out in that area. This is strictly a wild guess on my part. What do you guys think?
 

Forlorn Penguin

Well-Known Member
Premium Donor
Is that the same one that you have the option to preorder at GameStop? That's where I'm picking up my stuff.

Yes, I believe so. Both Amazon and GameStop list the guide as a Prima Official Strategy Guide, and I know that DrDogg's guide is from Prima. Both sites also list it for $19.99.

Before I ask let me just say that I agree with everyone that CB should be achievable within 3 hits max, that's the only way it can be considered a universal/effective tool. But what if 'perhaps' the reason it varies between characters is TN's way of giving each of them individuality? I could be wrong but that's sort of the vibe I'm getting. Bass gets it easily because he hits so dam hard, and Wong because he takes extra work to get the ball rolling so it would kinda make sense to help him out in that area. This is strictly a wild guess on my part. What do you guys think?

I also figured that that's what they were going for. Shitty characters like Brad get it faster to help make up for how potentially bad they are. I'd rather they simply make all the characters actually good though.
 

DrDogg

Well-Known Member
Look at the first batch of videos, Rig vs Elliot at the 2:06 / 2:08 mark not really sure... Elliot stuns Rig, Rig counters inmediatly after the hit, and recovers in time to block the next mid attack (he does it specifically with a low hold... Rig gets stunned, he holds low, and blocks the next attack)

Same problem was in DOA4... if you are fast and precise enough, it becomes a free get out of jail card vs a lot of moves.

The hold is 30 frames in total. If an opponent holds during stun, that's 30 frames before they can block again. Most stuns can be slow escaped down to less than 30 frames, so even if a counter is allowing the defending player to block the next attack, it's because the offensive player was slow, not because of the counter.

I did think that but it's been reported that everyone is more unsafe than before, and there is no way they made Ayane incredibly safe. I'd wager money on that ;)

I wouldn't yay just yet dude, I'd lay money down that these players are just playing bad. They are not even attempting to throw punish. Plus I'll call BS if Kasumi becomes safe, it's the only thing that makes characters like her and Ayane balanced.

I can't say much about the last batch of video (the Bayman series) because I wasn't watching them play for the most part. But in all previous videos, I can assure you that punishment was happening very often.

You have to remember that the people playing are good players. They won't just toss out random unsafe attacks and hope that the opponent won't punish. If they do use an unsafe attack, it has a follow-up, which prevents the opponent from punishing.

Not trying to be offensive, but I've played the game A LOT more than you have. You should probably have a little more faith in what I say about these matches.

Just watched the latest batch of match videos and am sad to say I was sorely dissappointed. 9 matches uploaded and all featured Bayman. Only 3 other characters, Kasumi, Jann Lee, and Hitomi, were even used. Hitomi and Bayman are two of my mains but it would have been nice to see some variety. Dang. Guess I'll have to hold out for more vids

Over the course of the three days you received match videos for Kasumi, Ayane, Bass, Rig, La Mariposa, Christie, Tina, Leifang, Hayate, Jann Lee, Brad, Eliot, Bayman and Hitomi...

...and yet, you're still complaining. Wow...

I don't care if it is his slowest option, it should of never happened.

So you want Jann Lee to be able to cancel into DS and use his slowest attack out of it in less than 30 frames? Even though he has two other attacks out of it that are much faster, and one that would've connected in this situation? So every attack Jann Lee has out of DS should connect in 30 frames or less? Why?

I have been playing that. Shame, if only you guys knew how many guaranteed setups Sarah has that got stuffed in that DoA5 stream due to stupid mechanics.

You do realize that the stream was for DOA5, not VF5FS right? While this version of Sarah is based on the VF5FS variant, it is not a carbon copy of the character. Some things have changed, and that includes guaranteed setups. But trust me when I say that Sarah is a BEAST at the moment and has plenty of guaranteed attack options.

...holds are borderline useless now.

I definitely wouldn't go that far... o_0

http://www.amazon.com/gp/aw/d/0307895904/ref=redir_mdp_mobile?keywords=dead or alive 5&qid=1345442949&ref_=sr_1_20&sr=8-20

I did not buy a guide for any game but I'll get this one, his character breakdown on IGN was good and it has many pages.

Thanks, but the breakdowns on IGN were basically just 800 word summaries. The character sections in the guide are significantly more in-depth. Hopefully I can show off a character section within the next couple of weeks.
 

qoodname

Active Member
Thanks, but the breakdowns on IGN were basically just 800 word summaries. The character sections in the guide are significantly more in-depth. Hopefully I can show off a character section within the next couple of weeks.

Id like to get the guide. Is amazon the only option to get one? Cuz i live in Germany and its hella expensive to ship to Germany with amazon...i mean if theres no other way id have to do it via amazon but maybe theres another option?
 

PhoenixVFIRE

Well-Known Member
In the beginning of the stream they showed Sarah Bryant vs *some other character* and all I remember is Sarah totally DESTROYING wake up kicks. I was like >_> <_< >_< <_>? Be careful with wake up kicks from now on everyone...
 

DR2K

Well-Known Member
Eh unless it's a parry, or something that leads into big damage the hold is way too much of a risk. The damage you got in DOA4 was worth the risk, because it was about as equal as the attackers maximum damage. In this one hold gave you a puny 10-15% damage at the risk of being put in a deeper stun, CB, high damage throw, etc leads into 40-70% damage easy.

As the game evolves more and people maximize guaranteed damage set ups, holds won't have much of a place out of stun.
 

Raansu

Well-Known Member
So you want Jann Lee to be able to cancel into DS and use his slowest attack out of it in less than 30 frames? Even though he has two other attacks out of it that are much faster, and one that would've connected in this situation? So every attack Jann Lee has out of DS should connect in 30 frames or less? Why?

I never said anything about speeding up JL. I simply want holding to have a longer recovery time when holding out of stun. The player held out of a stun, that should of been their one and only chance to escape the situation.

Then again I just no longer care. Watching the streams the game has turned into a rental for me. If you can still SE out of sit downs and manage to hold, and if it takes more than 3 hits to reach CB and if they don't make the recovery longer on holds out of stuns then I will not play the game. I don't care how solid it "could" be. Those three things will annoy the hell out of me. I'm glad you all have the excitement for a new DoA title but I'm not getting burned again like I did with DoA4 where excitement for an improved doa3 turned into a crap game a month before the game came out.
 

DrDogg

Well-Known Member
Id like to get the guide. Is amazon the only option to get one? Cuz i live in Germany and its hella expensive to ship to Germany with amazon...i mean if theres no other way id have to do it via amazon but maybe theres another option?

I'm not really sure. Any place that sells video game strategy guides should have the DOA5 guide upon release.

Eh unless it's a parry, or something that leads into big damage the hold is way too much of a risk. The damage you got in DOA4 was worth the risk, because it was about as equal as the attackers maximum damage. In this one hold gave you a puny 10-15% damage at the risk of being put in a deeper stun, CB, high damage throw, etc leads into 40-70% damage easy.

As the game evolves more and people maximize guaranteed damage set ups, holds won't have much of a place out of stun.

While in stun you have three options:
- Hold
- SE
- Get hit

If you can't SE out of the next attack, your only options are to hold or get hit. A throw on HCH from most characters will inflict the same damage or less than if the offensive player finished their combo. So you don't really lose much by holding.
 

Einzelkind

Active Member
I wonder if they ever considered making the damage a hold deals dependent on the attack that has been held. You wouldn't have to fear losing a third of your life for throwing out a jab. Well, maybe next time.
 

Rikuto

P-P-P-P-P-P-POWER!
For anyone who is curious...


Baymans 3k no longer gives a sitdown on a regular CH. Instead it only gives a sitdown if the person is in a crouch/tech crouch state. It can still be used to extend other sitdown stuns.

While this means he no longer has a straight path to a CB, he gained some other stuff at the same time since E3 that I found.

- 236k now gives +9 instead of +6 on block.

- 1pp is now a natural combo on counter-hit. As it results in a wall launch, that will create some scary pressure any time his opponent is stunned in the vicinity of a wall or breakable object.

- 2kk is now a natural combo on counter-hit. This can help Bayman reach CB with fewer guesses.

- A new offensive hold when Bayman is backturned gives him +18 and leaves his opponent BT. This sets him up for a guaranteed combo with a minimum of 100+ damage.

- BT 4k now grants sitdown stun on CH.

- H+K gives limbo stun and a guaranteed followup combo if Bayman is in the correct stance when it hits.

- 6H+P near a wall now results in damage, as well as +14. This gives him a couple of free hits afterwards and allows him to keep up the pressure.


So all-in-all, he is a pretty scary bastard still but he isn't as straight forward as he was at E3. He has all the necessary tools to win but you will have to be paying close attention to your opponents stance and the environment if you want to utilize all of them.
 

ChrisArmoun

Well-Known Member
Over the course of the three days you received match videos for Kasumi, Ayane, Bass, Rig, La Mariposa, Christie, Tina, Leifang, Hayate, Jann Lee, Brad, Eliot, Bayman and Hitomi...

...and yet, you're still complaining. Wow...
You're far more defensive on my post than I expected. I know you guys are working hard and I appreciate the vids. I stated an opinion about Day 3. It wasn't meant as a complaint.
 

DrDogg

Well-Known Member
I never said anything about speeding up JL. I simply want holding to have a longer recovery time when holding out of stun. The player held out of a stun, that should of been their one and only chance to escape the situation.

Then again I just no longer care. Watching the streams the game has turned into a rental for me. If you can still SE out of sit downs and manage to hold, and if it takes more than 3 hits to reach CB and if they don't make the recovery longer on holds out of stuns then I will not play the game. I don't care how solid it "could" be. Those three things will annoy the hell out of me. I'm glad you all have the excitement for a new DoA title but I'm not getting burned again like I did with DoA4 where excitement for an improved doa3 turned into a crap game a month before the game came out.

I am one of the game's biggest critics, but I like it when playing with most characters. It could be better, but it's WAY better than DOA4 when playing with most of the cast.

If you don't want to give it a chance, that's on you.
 

DR2K

Well-Known Member
I'm not really sure. Any place that sells video game strategy guides should have the DOA5 guide upon release.



While in stun you have three options:
- Hold
- SE
- Get hit

If you can't SE out of the next attack, your only options are to hold or get hit. A throw on HCH from most characters will inflict the same damage or less than if the offensive player finished their combo. So you don't really lose much by holding.

You also risk getting into CB state, limbo stun, etc. . . faster. You can always lose more with a bad hold, of course there's the off chance that you might get the hold, but thats just luck.
 

DrDogg

Well-Known Member
You also risk getting into CB state, limbo stun, etc. . . faster. You can always lose more with a bad hold, of course there's the off chance that you might get the hold, but thats just luck.

Using a counter does not put you any closer to a CB stun. Not sure where you're getting that from. I wish it did though, that would be a nice treat.
 

Raansu

Well-Known Member
I am one of the game's biggest critics, but I like it when playing with most characters. It could be better, but it's WAY better than DOA4 when playing with most of the cast.

If you don't want to give it a chance, that's on you.

Being better than DoA4 isn't saying much. Hell Dive Kick is better than DoA4. And I'm still giving it a chance, but it's just turned into a rental before I even risk buying it.
 

Rikuto

P-P-P-P-P-P-POWER!
Being better than DoA4 isn't saying much. Hell Dive Kick is better than DoA4. And I'm still giving it a chance, but it's just turned into a rental before I even risk buying it.

I believe the technical terminology for that is called being a cheap ass.

But do as you want, the game is fun and I'm pretty sure I know the outcome there.
 

DR2K

Well-Known Member
Using a counter does not put you any closer to a CB stun. Not sure where you're getting that from. I wish it did though, that would be a nice treat.

Really? I'm looking back at the Hitomi vs Bayman videos that she got CB in 4 hits and one in 5 hits. The one in 4 hits came off a bad hold.
 

DR2K

Well-Known Member
Being better than DoA4 isn't saying much. Hell Dive Kick is better than DoA4. And I'm still giving it a chance, but it's just turned into a rental before I even risk buying it.

If your issue is the stun system, why not pick a character that can bypass it? Like Bass.

It's entirely possible Hitomi did more hits than was required.

So what exactly does CB depend on? Hit number, stun thershold?
 
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