PhoenixVFIRE
Well-Known Member
What happens if you utilize the environment more than once? I know in DOA4, you could only use the partitions once(well twice technically, but you couldn't continue after the second one) per encounter to stop infinites.
Example: I'll use Mr. Wah's HCT Izuna in the Home Stage.
Then after the CB you launch you opponent and send them flying into a destructible wall, which then puts them in ANOTHER unholdable sit down and go for another launch which may or may not land them into another destructible object which might also do another unholdable sit down?
If this is possible then wow... that seems very scary unless the attacker is limited to one item(ceiling, wall, object) per encounter.
Or if after the ceiling hit you(you crack the ground when you land) and somehow end your combo to finish the floor for more environment damage.
DOA5 is going to VERY scary in the right hands for environment damage which is what they were kinda going for anyway :/ Perhaps even scarier than the successful Cliffhangers.
Example: I'll use Mr. Wah's HCT Izuna in the Home Stage.
So, for example, Busa throws the opponent into the ceiling with a HCT Izuna. The opponent is susceptible of being hit while they recover on the ground in the ceiling fall critical state. Busa does a move that on normal critical stun value would do at least 12 critical damage. However, on hit, the opponent is rewarded with a 18 critical damage value (HCB) BUT the threshold maximum is still set to Normal due to the normal damage from danger zones (10 typically), so the user now has 18/25 threshold, which means they can now CB! or launch for the maximum launch height.
Then after the CB you launch you opponent and send them flying into a destructible wall, which then puts them in ANOTHER unholdable sit down and go for another launch which may or may not land them into another destructible object which might also do another unholdable sit down?
If this is possible then wow... that seems very scary unless the attacker is limited to one item(ceiling, wall, object) per encounter.
Or if after the ceiling hit you(you crack the ground when you land) and somehow end your combo to finish the floor for more environment damage.
DOA5 is going to VERY scary in the right hands for environment damage which is what they were kinda going for anyway :/ Perhaps even scarier than the successful Cliffhangers.